Search found 472 matches
- Thu Nov 26, 2015 9:00 am
- Forum: Wishlist
- Topic: Units with science upkeep
- Replies: 2
- Views: 4475
Re: Units with science upkeep
Far, far ago, I suggest to introduce engineering points, which will be used to build house and infrastructure(when no some amount of engineering points player have and city grow, new citizen should been unhappy), but also it could been used to instantly repair some unit type and build roads, city im...
- Wed Nov 25, 2015 8:53 am
- Forum: Wishlist
- Topic: [new mode] Storyliine
- Replies: 1
- Views: 2985
Re: [new mode] Storyliine
This would be similar mode to some RPG games, like Neverwinter Nights. etc.
- Wed Nov 25, 2015 8:51 am
- Forum: Wishlist
- Topic: [new mode] Storyliine
- Replies: 1
- Views: 2985
[new mode] Storyliine
In this mode spectators will have power to change things by voting. They will obtain power to spawning units(barbarian/animals) or invoking disasters, giving gold to player, decide about awards from hut and making a lot more.
- Thu Nov 05, 2015 6:41 am
- Forum: Tech support
- Topic: Unable to compile
- Replies: 1
- Views: 3417
Unable to compile
I have received these errors:
./configure: line 24816: syntax error near unexpected token `$SDL_VERSION,'
./configure: line 24816: ` AM_PATH_SDL($SDL_VERSION, SDL=yes, SDL=no)'
./configure: line 24816: syntax error near unexpected token `$SDL_VERSION,'
./configure: line 24816: ` AM_PATH_SDL($SDL_VERSION, SDL=yes, SDL=no)'
- Sun Oct 18, 2015 8:23 am
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 22033
Re: Why is "no killstack" bad?
Another way to solve killstack problems is creating battle groups and source tile. Source tile is changes, when unit attack or moved. When moved source tile is set to previous unit tile. When attack and unit didn't move, then source tile is set to destination tile. Killstack could works then only ki...
- Sun Oct 18, 2015 6:43 am
- Forum: Wishlist
- Topic: Spy or small amount of military drops visibility
- Replies: 0
- Views: 3292
Spy or small amount of military drops visibility
I think that spies should been visible as merchants(caravans) and there's special military units visible as caravans.
- Sun Oct 18, 2015 6:27 am
- Forum: Contribution
- Topic: List iteration with special end conditionj
- Replies: 4
- Views: 5603
Re: List iteration with special end conditionj
That's would be simple and painful job.
- Sun Oct 18, 2015 6:26 am
- Forum: Contribution
- Topic: List iteration with special end conditionj
- Replies: 4
- Views: 5603
Re: List iteration with special end conditionj
Yes - my patch doesn't realize this, but I link to comment describing problem.
If I found spare of time, I would prepare a patch. Should I create new macros(with different names) or change existing one?
If I found spare of time, I would prepare a patch. Should I create new macros(with different names) or change existing one?
- Sat Oct 17, 2015 2:24 pm
- Forum: Contribution
- Topic: List iteration with special end conditionj
- Replies: 4
- Views: 5603
List iteration with special end conditionj
I think we should expand iteration macros to support extra end condition.
See: https://gna.org/patch/?6104#comment53
See: https://gna.org/patch/?6104#comment53
- Thu Oct 15, 2015 6:05 am
- Forum: Wishlist
- Topic: Unit upkeep independent of homecities
- Replies: 11
- Views: 11582
Re: Unit upkeep independent of homecities
Policies are way to tradeof one variable by other, like science output by happiness, so decreasing science output will increase happiness and vice-versa. It's enabled in experimental ruleset of trunk. Imagine we have policies called freedom of speech. If you increase this value, science output will ...