Search found 362 matches

by Wahazar
Tue Jan 22, 2019 3:56 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 87300

Re: Trident graphics

Thank you, it looks very good, if compared to my attempt (I tried to put 2 fellows on cart and there was no place for machine gun). Version for amplio also looks good, real tachankas were factory painted green, but improvised carts contributed from peasants were also in use (and it give better contr...
by Wahazar
Mon Jan 21, 2019 8:12 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 238932

Re: [2.6] Augmented ruleset modpack

New version 2.6.7 was released. Shortly: land units classes and barracks types are refurbished, see first post for description. Two tilesets are available, small and amplio, both for HEX ISO geometry. Some new facilities (Water Lock, Palisade), City Walls are city growth limiter above 32. Perhaps th...
by Wahazar
Mon Jan 21, 2019 5:42 pm
Forum: Rulesets and modpacks
Topic: No gold & no science for a government
Replies: 6
Views: 5128

Re: No gold & no science for a government

Forcing revolts in a Anarchy is a bad idea, imagine poor country invaded and capital is taken - not only is broke apart, but you can't continue building anything including palace. We have more subtle methods: Empire_Size_Base (set it 10 or smth) and Empire_Size_Step (propose 8 or smth) - small count...
by Wahazar
Mon Jan 21, 2019 2:38 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 87300

Re: Trident graphics

May I ask for mounted infantry with tachanka? https://2.allegroimg.com/original/0c3709/cb0d3ea74cc6a8d2188a8769cb02 http://4.bp.blogspot.com/_kvG193SY59U/R5Toml9z4BI/AAAAAAAAAjA/h6zJup3yAn4/s1600/300px-Battle_of_moscow12.jpg I have no idea, how to fit it into 30x30 image. It is missing link between ...
by Wahazar
Mon Jan 21, 2019 2:31 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 28
Views: 25349

Re: Art, worth it?

I believe this is the paradigm but I do not understand the philosophy behind it. Corbeau claim, that there should be need for certain graphics, before ruleset code is done. But there is loop hole, because almost nobody *) is creating new rulesets which require graphics not included in distribution....
by Wahazar
Sat Jan 19, 2019 11:09 pm
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 15711

Tile orientation

I have a water lock coded as an additional base, currently it is one image, is it possible to define other images and force their orientation to match coast line? For example, water lock on the right should be rotated: waterlock.png Something similar works with rivers, but not sure is it is possible...
by Wahazar
Sat Jan 19, 2019 9:23 pm
Forum: Rulesets and modpacks
Topic: No gold & no science for a government
Replies: 6
Views: 5128

Re: No gold & no science for a government

There is effect_max_rates_anarchy set to 100, but it must be hardcoded, that only luxury is produced.
by Wahazar
Thu Jan 17, 2019 4:47 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 28
Views: 25349

Re: Art, worth it?

Definitely worth of it (well, not counting this ATV photo :)
Many of these new pictures were very useful for my modpack, and these lacking, which I made by myself, are in poor quality/not fit into graphic style, if compared to yours ones.
by Wahazar
Thu Jan 17, 2019 12:40 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 238932

Re: [2.6] Augmented ruleset modpack

Version 2.6.6 was downloaded to github. Unit system was reworked. Firstly, I adapted Corbeau idea with cheaper units with higher upkeep, but it is properly balanced against Anarchy and other gov. Secondly, "Land" class was split into separate classes: "Infantry", "Light Cava...
by Wahazar
Tue Jan 15, 2019 8:34 pm
Forum: General discussion
Topic: Effectively a bug: unit disbandment during peace
Replies: 13
Views: 11015

Re: Effectively a bug: unit disbandment during peace

Currently, boundary growth is totally annoying, for example allied city grow is borders beyond its workable scope and grab land from my small city, making this land unusable for both. In my opinion, border can't be moved into tile occupied by another military unit , if more than half of tiles surrou...