Search found 362 matches
- Tue Jan 22, 2019 3:56 pm
- Forum: Art and tilesets
- Topic: Trident graphics
- Replies: 77
- Views: 87300
Re: Trident graphics
Thank you, it looks very good, if compared to my attempt (I tried to put 2 fellows on cart and there was no place for machine gun). Version for amplio also looks good, real tachankas were factory painted green, but improvised carts contributed from peasants were also in use (and it give better contr...
- Mon Jan 21, 2019 8:12 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 238932
Re: [2.6] Augmented ruleset modpack
New version 2.6.7 was released. Shortly: land units classes and barracks types are refurbished, see first post for description. Two tilesets are available, small and amplio, both for HEX ISO geometry. Some new facilities (Water Lock, Palisade), City Walls are city growth limiter above 32. Perhaps th...
- Mon Jan 21, 2019 5:42 pm
- Forum: Rulesets and modpacks
- Topic: No gold & no science for a government
- Replies: 6
- Views: 5128
Re: No gold & no science for a government
Forcing revolts in a Anarchy is a bad idea, imagine poor country invaded and capital is taken - not only is broke apart, but you can't continue building anything including palace. We have more subtle methods: Empire_Size_Base (set it 10 or smth) and Empire_Size_Step (propose 8 or smth) - small count...
- Mon Jan 21, 2019 2:38 pm
- Forum: Art and tilesets
- Topic: Trident graphics
- Replies: 77
- Views: 87300
Re: Trident graphics
May I ask for mounted infantry with tachanka? https://2.allegroimg.com/original/0c3709/cb0d3ea74cc6a8d2188a8769cb02 http://4.bp.blogspot.com/_kvG193SY59U/R5Toml9z4BI/AAAAAAAAAjA/h6zJup3yAn4/s1600/300px-Battle_of_moscow12.jpg I have no idea, how to fit it into 30x30 image. It is missing link between ...
- Mon Jan 21, 2019 2:31 pm
- Forum: Art and tilesets
- Topic: Art, worth it?
- Replies: 28
- Views: 25349
Re: Art, worth it?
I believe this is the paradigm but I do not understand the philosophy behind it. Corbeau claim, that there should be need for certain graphics, before ruleset code is done. But there is loop hole, because almost nobody *) is creating new rulesets which require graphics not included in distribution....
- Sat Jan 19, 2019 11:09 pm
- Forum: Art and tilesets
- Topic: Tile orientation
- Replies: 14
- Views: 15711
Tile orientation
I have a water lock coded as an additional base, currently it is one image, is it possible to define other images and force their orientation to match coast line? For example, water lock on the right should be rotated: waterlock.png Something similar works with rivers, but not sure is it is possible...
- Sat Jan 19, 2019 9:23 pm
- Forum: Rulesets and modpacks
- Topic: No gold & no science for a government
- Replies: 6
- Views: 5128
Re: No gold & no science for a government
There is effect_max_rates_anarchy set to 100, but it must be hardcoded, that only luxury is produced.
- Thu Jan 17, 2019 4:47 pm
- Forum: Art and tilesets
- Topic: Art, worth it?
- Replies: 28
- Views: 25349
Re: Art, worth it?
Definitely worth of it (well, not counting this ATV photo
Many of these new pictures were very useful for my modpack, and these lacking, which I made by myself, are in poor quality/not fit into graphic style, if compared to yours ones.
Many of these new pictures were very useful for my modpack, and these lacking, which I made by myself, are in poor quality/not fit into graphic style, if compared to yours ones.
- Thu Jan 17, 2019 12:40 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 238932
Re: [2.6] Augmented ruleset modpack
Version 2.6.6 was downloaded to github. Unit system was reworked. Firstly, I adapted Corbeau idea with cheaper units with higher upkeep, but it is properly balanced against Anarchy and other gov. Secondly, "Land" class was split into separate classes: "Infantry", "Light Cava...
- Tue Jan 15, 2019 8:34 pm
- Forum: General discussion
- Topic: Effectively a bug: unit disbandment during peace
- Replies: 13
- Views: 11015
Re: Effectively a bug: unit disbandment during peace
Currently, boundary growth is totally annoying, for example allied city grow is borders beyond its workable scope and grab land from my small city, making this land unusable for both. In my opinion, border can't be moved into tile occupied by another military unit , if more than half of tiles surrou...