Search found 432 matches
- Sun Aug 28, 2022 2:13 pm
- Forum: Art and tilesets
- Topic: Cimpletoon graphics
- Replies: 57
- Views: 209371
Re: Cimpletoon graphics
Here are a few graphics and a couple of different ways to render cimpletoon graphics. I hope these files are of some use. Where were you 4 years ago? It took a few very intensive days to learn blender and many more weeks to make all those models but nobody could help me here making the different re...
- Fri Jan 07, 2022 9:48 pm
- Forum: Wishlist
- Topic: Specials frequency and location
- Replies: 7
- Views: 3423
Re: Specials frequency and location
Yes, improving support for that is something to look at. I don't know if anyone has actually tested it, but there's been talk about a trick you might be able to do with current version: list same resource multiple times for the same terrain. That doesn't affect the overall amount of the resources, ...
- Thu Jan 06, 2022 11:28 am
- Forum: Wishlist
- Topic: Specials frequency and location
- Replies: 7
- Views: 3423
Specials frequency and location
It would be nice to be able to modify how often and where a special appears. As of now, as far as I'm concerned, every special just spawns randomly anywhere on the defined terrain in more or less equal numbers. My intention is to introduce certain specials that are rarer like uranium or that only ap...
- Fri Dec 03, 2021 9:41 am
- Forum: Gameplay
- Topic: build settlers only if city size is big enough?
- Replies: 9
- Views: 12201
Re: build settlers only if city size is big enough?
Check out https://longturn.net/ there we play turns of 23h with other online players and settlers cost you 2 population so you need to grow your city to at least 3 in order to build a settler (unless you want to move the city, then city size 2 is enough).
- Sun Nov 28, 2021 3:12 pm
- Forum: Wishlist
- Topic: Invisible unit
- Replies: 5
- Views: 3623
Re: Invisible unit
Basically, I would summarize it as follow:
-partly invisible: discovered when stepping next to it
-proximity invisible: discovered when wanting to step on it
-full invisible: not discoverable but leads to imminent fight (sea mine for example)
-partly invisible: discovered when stepping next to it
-proximity invisible: discovered when wanting to step on it
-full invisible: not discoverable but leads to imminent fight (sea mine for example)
- Sun Nov 21, 2021 11:51 am
- Forum: Wishlist
- Topic: Invisible unit
- Replies: 5
- Views: 3623
Invisible unit
So far there is only the "Partial_Invis" flag which means you are invisible until someone comes one tile close to you (e.g. partisans or submarines). However, I would really like to see complete invisibility so that those units can work as sea mines or hidden antiaircraft units that will d...
- Sat Nov 20, 2021 8:36 pm
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 82700
Re: maps with different projection ?
Amazing! Keep up the good work!
We are playing after 4 years our second scenario at https://longturn.net/game/SG3/. An Americas map someone made a while ago and that I completely changed manually. Hopefully, we will use one day one of your maps!
We are playing after 4 years our second scenario at https://longturn.net/game/SG3/. An Americas map someone made a while ago and that I completely changed manually. Hopefully, we will use one day one of your maps!
- Thu Nov 18, 2021 2:20 pm
- Forum: Longturn
- Topic: SG3 - A voyage to America...
- Replies: 3
- Views: 2798
Re: SG3 - A voyage to America...
Last call! Tomorrow is the last day you can sign up (and confirm) to play the game. Below is an artistic rendering I made to show you what WWI units will be added in the game plus some "old" units to make it look better.
- Sat Nov 13, 2021 4:08 pm
- Forum: Longturn
- Topic: SG3 - A voyage to America...
- Replies: 3
- Views: 2798
SG3 - A voyage to America...
LTX based ruleset game with much more units than in other games. The scenario will be an Americas map handcrafted by Sketlux (XYZ). Each player starts with special tribal ships called knarrs to transport settlers, workers, and warriors to the New World. The starting point will be for all players in ...
- Fri Nov 12, 2021 12:29 pm
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 82700
Re: maps with different projection ?
Wow, what a long but super interesting discussion! Have you thought about just using a different ruleset that supports forest-hills, tundra etc? Walhazar Augmented ruleset modpack supports those tiles. You can download via the modpack installer.