Search found 3086 matches

by cazfi
Thu Feb 08, 2024 3:32 am
Forum: General discussion
Topic: Is there data about probabilities for non-standard diplomatic attacks?
Replies: 2
Views: 354

Re: Is there data about probabilities for non-standard diplomatic attacks?

Poison City used to always success (civ2 compatibility, I guess). Nowadays it's under ruleset control whether diplchance is applied or not. See actions.diplchance_initial_odds.
Buildings have "sabotage" field telling how easy it's to sabotage them.

Other details I don't remember offhand.
by cazfi
Thu Feb 08, 2024 3:23 am
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 337

Re: How to define a non-base buildable extra?

So what should I put as "cause"? ; causes = events that can create extra type. ; "Irrigation", "Mine", "Hut", "Pollution", "Fallout", ; "Appear", "Resource", "Base", or "Road" ; (the last three requi...
by cazfi
Wed Feb 07, 2024 3:32 pm
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 337

Re: How to define a non-base buildable extra?

I created a Resort extra (more trade to hills and mountains). However, the only way to build it is through "Base" mechanic: menu Combat -> Build Base etc. Is there any way to put it into the same category as irrigation and mine, possibly give it a shortcut? That's controlled by the "...
by cazfi
Wed Feb 07, 2024 3:32 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 19
Views: 73873

Re: Changes in what a 3.3 ruleset can do

Fake Generalized Fortify action. RM #210
by cazfi
Tue Feb 06, 2024 7:37 am
Forum: Contribution
Topic: New Nations for Freeciv
Replies: 25
Views: 3149

Re: New Nations for Freeciv

Ticket for Alaska nation: https://redmine.freeciv.org/issues/237 (will start with a single nation, to see how this workflow goes)
by cazfi
Tue Feb 06, 2024 6:36 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 84
Views: 2652448

Re: Changes in what a 3.2 ruleset can do

Added achievement type Rich. RM #169
by cazfi
Sun Feb 04, 2024 2:35 pm
Forum: Art and tilesets
Topic: Nets tile extra
Replies: 6
Views: 906

Re: Nets tile extra

Thank you.
by cazfi
Sun Feb 04, 2024 1:26 am
Forum: Contribution
Topic: New Nations for Freeciv
Replies: 25
Views: 3149

Re: New Nations for Freeciv

Instead of .png flags we would need the .svg flags from which the .pngs are generated. Wait is there something wrong with the attached .svg flags? Sorry, my bad. Somehow I missed those attachments. Have you made (all of) those flags yourself? (For the purposes of filling origin to data/misc/flags.s...
by cazfi
Sat Feb 03, 2024 5:32 am
Forum: Contribution
Topic: New Nations for Freeciv
Replies: 25
Views: 3149

Re: New Nations for Freeciv

Instead of .png flags we would need the .svg flags from which the .pngs are generated.
by cazfi
Sat Feb 03, 2024 4:58 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / autotools)
Replies: 30
Views: 32741

Re: Windows Installer snapshot builds (freeciv-3.2)

New freeciv-3.2 Windows (msys2) build from sources of 02-Feb-24 (3.1.94.1-alpha2+-240202), commit '478aaba8fe', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/autotools/freeciv-3.2/ Change log since previous snapshot build: gitlog-284d11e2de..478aaba8...