Search found 327 matches
- Tue Sep 23, 2014 4:58 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263511
Re: Art required for freeciv proper
gm1530's "Inaccessible" tile is now in svn. One year later, meanwhile it arrived on my box in 2.5.0-beta1. But the traditional way to adorn unexplored map corners are dragons as in "there be dragons" ;) Maybe tilesets should offer more than one "inaccessible" indicator...
- Tue Sep 23, 2014 4:39 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 263511
Re: Art required for freeciv proper
dudes.png This looks good, but it isn't what ended up in current clients, or is it? I have some serious difficulties with the specialists on a blue background, I never know what it actually is, unless it is the male scientist following his Victorian dress code. How about using three different shade...
- Tue Sep 23, 2014 4:10 pm
- Forum: Art and tilesets
- Topic: Intro graphics
- Replies: 1
- Views: 4955
Re: Intro graphics
The intro is nice, please keep it as is. Maybe related, I'm working on a tweaked Map2oil variant of Amplio2 , originally planning to get a hex. version, because I didn't know that Amplio2hexbig and others already exist. My new plan is an Amplio+Amplio2 mix (works for 2.4 with new 2.5 stuff backporte...
- Sun Sep 14, 2014 9:45 pm
- Forum: Art and tilesets
- Topic: Bubbling under: Wanted: Lion
- Replies: 8
- Views: 14302
Re: Bubbling under: Wanted: Lion
Commons offers a File:Lion_icon.png, does that help?
- Sun Sep 14, 2014 3:03 pm
- Forum: Wishlist
- Topic: Trade routes in city dialog screen
- Replies: 5
- Views: 7088
Re: Trade routes in city dialog screen
Same here, it's not obvious. Maybe gtk3 or qt have a better concept for clickable text than gtk2. State of the art 1995 would be blue + underlined.TwoSalientOversight wrote:[I didn't know that one.
- Sun Sep 14, 2014 2:49 pm
- Forum: Wishlist
- Topic: Another Wishlist
- Replies: 37
- Views: 36811
Re: Another Wishlist
I've been thinking 6 for a long time, but it's not a trivial change and you are first one beside myself to request it. Add me. It's quite annoying when I have to press S many times (all units where F does not work) only because a peaceful AI tries to sniff out my borders. It's also annoying when F ...
- Mon Dec 23, 2013 3:43 am
- Forum: Test
- Topic: This is a test
- Replies: 6
- Views: 20298
Re: This is a test
another one The xnview forum uses the same software; that should help me. Some years later , test external PNG: [url=http://freeciv.wikia.com/wiki/File:Freeciv_2.1_Logo.png][img]http://vignette1.wikia.nocookie.net/freeciv/images/3/3b/Freeciv_2.1_Logo.png/revision/latest?cb=20061223042646[/img][/url...