Search found 72 matches

by pungtryne
Thu Jun 15, 2017 7:51 pm
Forum: Longturn
Topic: LongTurn Game 2 for Freeciv-web
Replies: 40
Views: 31016

Re: LongTurn Game 2 for Freeciv-web

- If you are ready to take the performance hit, #pragma pack(1) seems to result in 2360 bytes struct city - I have plans to make city name storage size dynamic, instead of reserving enough space for the longest city name on every struct city Yes! I think both of these improvements will help a lot. ...
by pungtryne
Wed Jun 14, 2017 11:00 am
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 81032

Re: Wish/priority/fix list

I went quickly through the suggestions and added things. Maybe I've missed something. For Civothy's suggestion about rezisable and easier unit boxes I just added "unit" to "option to minimize chat/map/diplomacy/unit ... window".
by pungtryne
Tue Jun 13, 2017 1:00 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 81032

Re: Wish/priority/fix list

Civothy have all good suggestions that should be added, but especially this one although not specific to freeciv web: 5) If it's possible, it'd be nice to activate and deal with all the units in a given location before moving on to the next location. For example, I might have two or more Engineers w...
by pungtryne
Thu Jun 08, 2017 4:17 pm
Forum: Freeciv-web
Topic: LongTurn support in Freeciv-web
Replies: 162
Views: 108963

Re: LongTurn support in Freeciv-web

I'm experiencing same problem as you Corbeau.
by pungtryne
Thu Jun 08, 2017 4:08 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 81032

Re: Wish/priority/fix list

Just realised I made a non-neglectible typo about WebGL. This should be what I meant: (And no, you can't calculate production manually, you'd have to keep track of it for several days and then you'd also have leftovers from previous production, which you don't know what they are; if someone wants t...
by pungtryne
Thu Jun 08, 2017 2:46 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 81032

Re: Wish/priority/fix list

A lesser priority thing is when a city grows, it seems to autoassign workers to tiles, ignoring what it was set to earlier. This gives a tiny bit extra work everything a city grows but you have to check the tiles the city works anyway. I think it would be good to put on list for some future time whe...
by pungtryne
Thu Jun 08, 2017 1:33 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 81032

Re: Wish/priority/fix list

I will continue my reques to view in stacked units in this thread. To answer Andreas' question, I think to view stack of (enemy) units is the single most important thing to do. Most of the things on the list are annoying, except for "embassy gives tech/money/government info" which I will s...
by pungtryne
Tue Jun 06, 2017 5:02 pm
Forum: Freeciv-web
Topic: View stacks of units.
Replies: 1
Views: 2529

View stacks of units.

First of all, thanks for Andreas for quickly reacting to my former request, and of course for all his work making the web-version possible. Somethin I really miss is the ability to see all units on a tile, not just the one "covering up". This is standard behaviour on the desktop-client. Ar...
by pungtryne
Tue Jun 06, 2017 12:02 pm
Forum: Freeciv-web
Topic: Middle-click to reveal fog of war/unexplored territory
Replies: 4
Views: 5032

Middle-click to reveal fog of war/unexplored territory

Is there any plans on removing this? I don't like it at all. You can also just middle click cities and find out which has palace, and therefore is the capital.

It's tempting to write a script that just reveals the whole map, but this would be unfair.