Search found 432 matches

by XYZ
Sat Oct 01, 2016 8:17 am
Forum: Wishlist
Topic: Bridge unit/structure
Replies: 18
Views: 16229

Re: Bridge unit/structure

hehe, I thought is was sarcasm. :D I just cut out George Washington bridge from this picture (below) with paint.net program and moved it into the pic.

https://en.wikipedia.org/wiki/George_Wa ... ge_001.JPG
by XYZ
Thu Sep 01, 2016 8:11 pm
Forum: Wishlist
Topic: Bridge unit/structure
Replies: 18
Views: 16229

Re: Bridge unit/structure

The idea that is, the graphics could be better IMOHO ;)

Maybe this fantasy suspension bridge over the Red Sea near the Golf of Aden suits you better....
by XYZ
Wed Aug 31, 2016 6:45 pm
Forum: Wishlist
Topic: Bridge unit/structure
Replies: 18
Views: 16229

Re: Bridge unit/structure

Even better! Should be easier to implement. Maybe a bridge of wood for roads in the beginning and one of steel in later stages for rails. Something like this? :D
by XYZ
Wed Aug 31, 2016 6:08 pm
Forum: Rulesets and modpacks
Topic: New nations, objection?
Replies: 8
Views: 7647

Re: New nations, objection?

coat
by XYZ
Wed Aug 31, 2016 6:08 pm
Forum: Rulesets and modpacks
Topic: New nations, objection?
Replies: 8
Views: 7647

Re: New nations, objection?

Another question and I know I'm bugging but how do we handle nordic crosses in shields? Their aspect ratio gets kind of lost in an almost quadratic shield (see Norway) on the other hand flipping it be 90 degree might someone think its another flag (see Saar Prot.). Saw the flipping here: https://en....
by XYZ
Tue Aug 30, 2016 7:56 pm
Forum: Wishlist
Topic: Bridge unit/structure
Replies: 18
Views: 16229

Bridge unit/structure

In the german states scenario I used lake tiles to form rivers producing by that natural bariers between states since big rivers like the Rhine can be a real obstacle and a bridge that size to cross them is not something natural. I therefore thought of a bridge unit that could transport itself to a ...
by XYZ
Tue Aug 30, 2016 7:34 pm
Forum: Rulesets and modpacks
Topic: New nations, objection?
Replies: 8
Views: 7647

Re: New nations, objection?

Compared with South-West Africa, Rhodesia had no Walvis Bay and no Penguin Islands. :P It is has no own flag and was a de facto a puppet state of apartheid SA... Rhodesia at least has Victoria falls! :D Anyway not the job of a game, and the flag is nice, a blue variant of the Aleut flag.There's a f...
by XYZ
Mon Aug 29, 2016 8:26 pm
Forum: Rulesets and modpacks
Topic: New nations, objection?
Replies: 8
Views: 7647

Re: New nations, objection?

Please don't start with all those former Thuringian states (Reuss-this, Reuss-that), it's a zoo with a zero fun factor from my POV. Thought the same thing :D Their flags are anyway very similair (excepts the ones from the Reusses) and would even have the same colours like saxony if it used the whit...
by XYZ
Sun Aug 28, 2016 3:49 pm
Forum: Rulesets and modpacks
Topic: New nations, objection?
Replies: 8
Views: 7647

New nations, objection?

Hi, I want to create a bunch of new nations and already created all flags and shields but before I continue editing the rulesets I wanted to know if there is any objection to one of these nations: -Austria-Hungary -Braunschweig -Congo Free State -East Prussia -Hessen-Darmstadt -Masurians -Rhodesia -...
by XYZ
Sun Aug 14, 2016 2:45 pm
Forum: Freeciv-web
Topic: Freeciv-web with Open Streep Map import (Freeciv-Earth)
Replies: 8
Views: 9409

Re: Freeciv-web with Open Streep Map import (Freeciv-Earth)

Just tested it briefly. Is it possible to disable xwrape/ywrape and have a rectangular map instead?