Search found 432 matches
- Sat Apr 11, 2020 10:44 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 253935
Re: [2.6] Augmented ruleset modpack
Maybe you got use for this unit. Perhaps as side quest or an extra tactic tech?
- Tue Apr 07, 2020 8:34 am
- Forum: Rulesets and modpacks
- Topic: Going wild with animals
- Replies: 11
- Views: 9835
Re: Going wild with animals
2nd idea - make the animal nation at peace with all the AI's. 3rd idea is to use a unit_lost_callback() in script.lua (which I referred to in my previous post) to replace any lost AI units with a cloned replacement by calling edit.create_unit(). This should work, but there's a bug - the result is a...
- Sun Apr 05, 2020 11:16 am
- Forum: Rulesets and modpacks
- Topic: Going wild with animals
- Replies: 11
- Views: 9835
Re: Going wild with animals
Cool that you give this a new spin! A long time ago I added a few new animals and completed the missing beasts. You might wanna use these sprites since I also made the animals for trident. I wouldn't bother with the "shadow" and duplicate animals. The explanation for that is here: Re: Art ...
- Sat Dec 07, 2019 11:18 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 253935
Re: [2.6] Augmented ruleset modpack
What do you think of the hussite wagenburg as a special unit for a fundamentalist government?
- Sat Dec 07, 2019 10:51 am
- Forum: Test
- Topic: Augmented2 test gameplay
- Replies: 9
- Views: 15437
Re: Augmented2 test gameplay
Nice story! Keep it up! But to be frank, I prefer 2 screenshots over 1 big trident one. It's hard to spot things on trident. The blue widgets are a bit hard to get used too.
- Sat Dec 07, 2019 10:48 am
- Forum: Wishlist
- Topic: Strategic bombing, tactical bomber
- Replies: 12
- Views: 12886
Re: Strategic bombing, tactical bomber
Would automatic attack on any enemy air unit moving to an adjacent tile fit your idea of interception? It would have to hijack the autoattack setting and enable it by default in the ruleset. This is possible in 3.0. In 3.1 doing so is less work. Definitely! It's how I imagined a modern SAM. For old...
- Thu Nov 28, 2019 5:12 pm
- Forum: Wishlist
- Topic: Strategic bombing, tactical bomber
- Replies: 12
- Views: 12886
Re: Strategic bombing, tactical bomber
With this pace I'll be done in just a few decades. First game was in 2003 so I will manage. :D WWI bomber: total randomness besides little damage and big chance of missing the target "Strategic Bombing" - randomly destroy building, population, extra, damage unit or miss. Sounds like a Zep...
- Wed Nov 27, 2019 9:42 am
- Forum: Wishlist
- Topic: Strategic bombing, tactical bomber
- Replies: 12
- Views: 12886
Re: Strategic bombing, tactical bomber
I failed to get anything done in time for 3.0. On the bright side I managed to brush the dust of "Surgical Strike Building" and have it accepted into 3.1. Does it cover the precise city structure destruction for cold war bomber part of your request? Would "Pillage" cover the pre...
- Mon Nov 04, 2019 9:33 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 253935
- Mon Nov 04, 2019 8:45 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 253935
Re: [2.6] Augmented ruleset modpack
What about these little optical improvements? Airstrip was hardly visible on bright background.