Search found 35 matches
- Tue Aug 04, 2015 5:24 pm
- Forum: Wishlist
- Topic: Forgetting science (random tech lost)
- Replies: 6
- Views: 5881
Re: Forgetting science (random tech lost)
@case81, @sveinung, @cazfi Thx for the answers. 1. What about the scientific collapse: every X turns random civilization looses its latest technology? For example: Romans just discovered the computers, so in case it happens, they forget the computers - not the alphabet or the wheel. It might be rela...
- Sun Aug 02, 2015 1:31 pm
- Forum: Wishlist
- Topic: Forgetting science (random tech lost)
- Replies: 6
- Views: 5881
Forgetting science (random tech lost)
"There's no need to reinvent the wheel". Oh wait... is that so? The option I propose is for slowing down global scientific advance, as well as for randomizing the game: every X turns (this factor is chosen by a player or a scenario designer), randomly chosen civilization forgets random tec...
- Tue Jun 02, 2015 3:00 pm
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15719
Re: Changing leader of nation
This would be good only with the assumption, that every AI leader has already predefined factors, like aggressiveness, city improvement trends, etc. Example: you killed rather peaceful ("civilized" in Civ1 terminology) Russian leader Tsar Nicholas II. He is replaced by Stalin, which is not...
- Tue Jun 02, 2015 2:13 pm
- Forum: Wishlist
- Topic: [AI] Teaching AI instead of hard-coding all
- Replies: 8
- Views: 8078
Re: [AI] Teaching AI instead of hard-coding all
As I said, the best thing we can do is to change one AI factor and see how deals with unchanged AIs, but every little change would need dozens, if not hundreds of simulations in very different conditions ("modified" AI vs. "regular" AIs). From the cognitive point of view, it's no...
- Mon Jun 01, 2015 5:07 pm
- Forum: Wishlist
- Topic: Ninjas and assassins
- Replies: 7
- Views: 6480
Re: Ninjas and assassins
Good idea. Ninja assassins should have be somehow invisible to enemy units in some terrain tiles (mountains, swamps, jungles etc., but obviously not grasslands or plains). With only 1 movement point, hey should treat all terrains as roads (just like explorators does). They should have a lot of offen...
- Mon Jun 01, 2015 4:24 pm
- Forum: Wishlist
- Topic: [AI] Teaching AI instead of hard-coding all
- Replies: 8
- Views: 8078
Re: [AI] Teaching AI instead of hard-coding all
(sorry for my English) I wouldn't count on it (human-played-statistics). Humans can make unpredictable (but yet sensible) moves. AI can't. If AI's move is classified as "unpredictable", it means it is most likely "stupid". What about real-time learning and checking data then? Th...
- Sun May 31, 2015 11:59 pm
- Forum: Wishlist
- Topic: Unpredictable events (game randomization)
- Replies: 1
- Views: 3080
Unpredictable events (game randomization)
For randomization of the game, I propose to include global, unpredictable events, that affects the whole civ (or the whole world). One type of buildings stops working for some time. These events are totally random, lasts given number turns (5-10?) and are non-predictable. The ideas below are to illu...
- Sun May 24, 2015 11:44 pm
- Forum: Announcements
- Topic: Stable release 2.5.0
- Replies: 13
- Views: 18910
Re: Stable release 2.5.0
On Ubuntu Software Center there is still "freeciv-client-gtk 2.4.2-1". Why not 2.5.0, isn't it the most recent one, stable, latest official release?
- Sun May 24, 2015 11:24 pm
- Forum: Wishlist
- Topic: "Love system"
- Replies: 10
- Views: 11515
Re: "Love system"
When the first spaceship is launched, the game is basically over. We should do something to give other players opportunity to react and hope not to loose a game anyway. That could be done in two ways: 1. By extending the Alpha Centauri length arriving time ( "length time" value multiplier ...
- Sat May 23, 2015 8:42 pm
- Forum: Wishlist
- Topic: Impassable tiles
- Replies: 2
- Views: 3484
Re: Impassable tiles
Oh, sorry, I didn't notice that.
Still using 2.4.2 - I was downloading the game from Ubuntu Software Center and it says it's most recent one.
Still using 2.4.2 - I was downloading the game from Ubuntu Software Center and it says it's most recent one.