Search found 548 matches

by sveinung
Mon Feb 22, 2021 8:19 pm
Forum: Help wanted
Topic: Wanted: Hard action requirements that could be made obligatory
Replies: 4
Views: 8683

Wanted: Hard action requirements that could be made obligatory

Note: This thread is only about low hanging fruit. It is not about introducing new requirement types or about changing the obligatory hard requirement system. If you don't already know the words used in the post title skip this paragraph and the next and get back to it after reading the rest. Hard ...
by sveinung
Mon Feb 22, 2021 6:55 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

The NoHome unit type flag now only means "built homeless". See osdn #41621 In the past units with the NoHome unit type flag couldn't do the action "Home City" (or its more hard coded predecessor). NoHome is now only about the unit being built without a home city. You can therefo...
by sveinung
Sat Feb 20, 2021 10:51 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

New fake generalized actions. See osdn #41602 and osdn #41605 You now have extra copies of more actions. This allows you to define different rules for the ruleset controlled parts of them, from minor non rules like the name showed in the user interface to real rules like how much movement a unit th...
by sveinung
Thu Feb 18, 2021 10:47 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

The "OneAttack" unit type flag name is now yours. See Feature #847256 The "OneAttack" unit type flag has moved to the ruleset. This means that you can use its name for a flag with different rules than the old hard coded flag. Say a version of OneAttack that only takes all MP pos...
by sveinung
Thu Feb 18, 2021 12:31 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

Enabler controlled regular moves. See Feature #919970 Regular moves are now controlled with the new action enabler "Unit Move". You can now disable regular movement with action enabler requirements and add additional move cost with the Action_Success_Actor_Move_Cost effect. This was suppo...
by sveinung
Wed Feb 17, 2021 5:16 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

Escape destroyed city action list now lives in the ruleset See Feature #920149 Some units can only be on a tile because it contains a city. One example is a ship inside a land city. If the city is destroyed it becomes illegal for the unit to be there. If it remains there the unit will be destroyed....
by sveinung
Wed Feb 17, 2021 4:33 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

Configurable if initial action dice roll odds comes form from diplchance See Feature #849492 Some actions have a dice roll before the action starts where it can fail. You can now decide if the initial odds - modified by the Action_Odds_Pct effect - should be 100% or if it should be taken from the d...
by sveinung
Wed Feb 17, 2021 3:09 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

We got off topic for this thread. Let use move this discussion out of it. I'll send you a private message. Feel free to respond in a public thread on this forum if you prefer public discussion over private discussions. I'll respond to the stuff that may have public interest here but won't continue t...
by sveinung
Fri Feb 12, 2021 9:35 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

Configurable target kind for "Explode Nuclear" and "Nuke City" See osdn #441552 You can now set the target kind of "Nuke City" with nuke_city_target_kind and "Explode Nuclear" with explode_nuclear_target_kind to "individual cities" or to "tiles...
by sveinung
Fri Feb 12, 2021 9:25 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 230611

Re: Changes in what a 3.1 ruleset can do

The post action forced action list of "Bribe Unit" and "Attack" has moved to the ruleset See osdn #41524 The actions "Bribe Unit" and "Attack" will under certain circumstances force an enabler controlled action or a move if the action is successful. You can n...