Search found 1291 matches
- Fri Jan 06, 2023 12:59 am
- Forum: Longturn
- Topic: Longturn Finlandia - Suomipeli2023
- Replies: 0
- Views: 8849
Longturn Finlandia - Suomipeli2023
We don't usually do specific national games, but with Finland being the world superpower in some aspects, this is one exception we are willing to make. The game starts THIS WEEKEND ! This is for those who have waited for a sequel to the previous Finnish Freeciv game played in 2011. That game ended i...
- Sat Dec 24, 2022 8:53 pm
- Forum: Polls
- Topic: Preferred client
- Replies: 5
- Views: 8991
Re: Preferred client
Freeciv21
To be fair, it's still rough around the edges, but those edges are being quickly worked on and I expect all quirks to be ironed out in a month or two.
To be fair, it's still rough around the edges, but those edges are being quickly worked on and I expect all quirks to be ironed out in a month or two.
- Sat Dec 17, 2022 11:24 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset - WORK IN PROGRESS
- Replies: 50
- Views: 334896
Re: "Simulation" ruleset - WORK IN PROGRESS
After a looong intense period in work-related things, I have finally returned to this. I have more or less finished fixing some bugs and implemented some organic updates, will now work on new features and ideas and suggestions. The ruleset on the GitHub isn't updated yet, but I expect to do it in a ...
- Wed Dec 14, 2022 2:10 pm
- Forum: Polls
- Topic: Graphics Development
- Replies: 17
- Views: 15163
Re: Graphics Development
Neither. It should go toward making the map as readable as possible, to get the most information with the least time looking at it. Both 3D and animations most of the time work against this. I want this game to be a complex strategy, not a Disney cartoon.
- Wed Dec 07, 2022 12:17 am
- Forum: Longturn
- Topic: LTeX26TrueTurn - Longturn HIGHLY experimental game starting in 10-ish days
- Replies: 0
- Views: 8401
LTeX26TrueTurn - Longturn HIGHLY experimental game starting in 10-ish days
And now something that you haven't seen in this community, and I'm not sure if it's even possible in commercial Civ games! (Do correct me if I'm wrong.) A special kind of experimental game! With a slightly modified client, we want to check out what happens when you set up the game where you only set...
- Sat Dec 03, 2022 11:17 pm
- Forum: Freeciv-web
- Topic: FREECIV LONGTURN / WEB COMMUNITY ADDRESSBOOK
- Replies: 11
- Views: 21132
- Sat Dec 03, 2022 10:41 am
- Forum: Wishlist
- Topic: Mutually Assured Destruction
- Replies: 13
- Views: 10501
Re: Mutually Assured Destruction
Right. Somehow I missed this. Make nuclear submarines and nuclear missiles unhomed. Wouldn't that make submarines and nuclear units free of maintenance costs? That would encourage excessive building of submarines and nuclear units since they won't use up any city production points and/or gold. Two p...
- Fri Dec 02, 2022 8:40 am
- Forum: Freeciv-web
- Topic: Freeciv Web Discord censorship log
- Replies: 19
- Views: 20258
Re: Freeciv Web Discord censorship log
Another one I just remembered. As a reply in a discussion about rulesets available for the native client, I added something like: "With native client you can also make your own adjustments to rulesets. Also, you can load and use any ruleset anyone has ever created." This reply was deleted ...
- Thu Dec 01, 2022 10:26 pm
- Forum: Freeciv-web
- Topic: Freeciv Web Discord censorship log
- Replies: 19
- Views: 20258
Freeciv Web Discord censorship log
I don't think this will interest many people, but I firmly believe that any kind of information should be out in the open and available for whoever may want to check things out, purely for filing purposes. This is why I am writing this. Not to complain, whine or incite any kind of action, but to doc...
- Mon Nov 28, 2022 11:09 pm
- Forum: Freeciv-web
- Topic: How do the paths to victory work on MP2 variants?
- Replies: 12
- Views: 12953
Re: How do the paths to victory work on MP2 variants?
Why not go with MP2-C, then? Should be fun enough