Search found 35 matches
- Fri Mar 14, 2014 1:06 pm
- Forum: Wishlist
- Topic: Random values
- Replies: 1
- Views: 2995
Random values
It would be great to set to "random" some values in a ruleset, especially in geology and sociology, but even in the tech tree, just for the purpose of giving some surprise. However, it would be not a surprise if players can actually see these values in the server settings window, or infere...
- Fri Mar 14, 2014 1:01 pm
- Forum: Wishlist
- Topic: Financial management
- Replies: 7
- Views: 8330
Financial management
There should be a facility for delayed and rateal payment in the Diplomacy window. When you select "Give gold" there should be 2 more field: Turn of payment (current turn by default) and number of turns (payment will be done each turn for x turns). A check box could be implemented to selec...
- Fri Mar 14, 2014 12:58 pm
- Forum: Wishlist
- Topic: Unit-type sensitive MP cost and other MP proposals
- Replies: 5
- Views: 5640
Unit-type sensitive MP cost and other MP proposals
I start here to repost some old posts of mine published in the Wishlist category of the Greatturn forum. Some of these post didn't have much luck and they has been ignored so far. The reason is simple: THIS was their ideal place. Here it is the 1st entry about a slightly different MP system we could...
- Thu Mar 13, 2014 9:14 pm
- Forum: Wishlist
- Topic: Fuzzy map and positions
- Replies: 4
- Views: 5991
Re: Fuzzy map and positions
About forgetting maps over time I don't think it is a good idea, cause it will force hardcore players to keep manual copies (screenshots) of the map, so the effect will be lost, with added frustration for players. I insist about the fuzziness of map itself. If there were a way to make things fuzzy ...
- Tue Mar 11, 2014 9:59 pm
- Forum: Wishlist
- Topic: Fuzzy map and positions
- Replies: 4
- Views: 5991
Re: Fuzzy map and positions
I only now read this GREAT post. I'm very active in the Greatturn community and used to be in the LongTurn community. Your suggestion would be great to implement in single and multiplayer Freeciv games. I find very interesting the SEA movement fuzziness. I really would like to hear forward if someon...