Search found 2018 matches

by cazfi
Fri Oct 15, 2021 1:00 am
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13434

Re: Generic build scripts

I ported the script to Manjaro Linux: http://files.freeciv.org/tools/freeciv-builders/freeciv-manjaro.sh New version (1.05): - Dropped support for freeciv-2.5 - Added support for building freeciv-3.1 alphas Notable thing about the 3.1 support is that when one builds Qt-client with this script, it g...
by cazfi
Thu Oct 14, 2021 10:28 pm
Forum: Single player
Topic: How comes my initial units now die off quickly ?
Replies: 2
Views: 321

Re: How comes my initial units now die off quickly ?

Sounds like you've set server setting 'killunhomed' to a nondefault value. > explain killunhomed Option: killunhomed - Slowly kill units without home cities (e.g., starting units) Description: If greater than 0, then every unit without a homecity will lose hitpoints each turn. The number of hitpoint...
by cazfi
Mon Oct 11, 2021 10:07 pm
Forum: Wishlist
Topic: Use trade from previous TC in traderoute bonus calculation
Replies: 3
Views: 494

Re: Use trade from previous TC in traderoute bonus calculation

like using city size instead of trade. That's what you get with the server setting trade_revenue_style value CLASSIC. In 3.0: > explain trade_revenue_style Option: trade_revenue_style - Trade revenue style Description: The formula for the trade a city receives from a traderoute. CLASSIC revenues ar...
by cazfi
Mon Oct 11, 2021 9:09 pm
Forum: Contribution
Topic: Anonymous bug reports and other tickets to osdn temporarily disabled
Replies: 1
Views: 194

Anonymous bug reports and other tickets to osdn temporarily disabled

Somebody started to fill a ticket in osdn with garbage comments (70 comments in a couple of minutes). I had to disable anonymous access for now. I will try to enable it again after a while hoping that the garbage flow has stopped.
by cazfi
Mon Oct 11, 2021 2:39 pm
Forum: Single player
Topic: Cant Transform
Replies: 2
Views: 213

Re: Cant Transform

Assuming civ2civ3 ruleset (the default in 3.0), Help -> Units -> Engineers say: "With knowledge of Fusion Power, Engineers may also perform more radical terrain transformations than Workers, Settlers, or Migrants, with the "transform" order."

Do you know Fusion Power?
by cazfi
Mon Oct 11, 2021 3:09 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing
Replies: 105
Views: 81488

Re: Msys2 based Windows Installer testing

New Windows (experimental msys2) build from freeciv-2.6 sources of 10-Oct-21 (2.6.5+-211010), commit '3a870cd3b8', available: http://files.freeciv.org/packages/windo ... snapshots/

- Msys2 environment snapshot 210226 used
by cazfi
Sun Oct 10, 2021 7:10 pm
Forum: General discussion
Topic: [SOLVED] Problem with updating ruleset to 3.0: ExtraFlag
Replies: 2
Views: 214

Re: Problem with updating ruleset to 3.0: ExtraFlag

Is that "extra_flags" within [control] section?

If you don't already run with deprecation warnings enabled, it might be a good idea; use commandline parameter --warnings.
by cazfi
Sat Oct 09, 2021 4:23 pm
Forum: Announcements
Topic: Beta release 3.0.0-beta3
Replies: 1
Views: 304

Re: Beta release 3.0.0-beta3

Windows packages have now been uploaded. It may still take a couple of minutes for Sourceforge to start serving them out.
by cazfi
Sat Oct 09, 2021 7:08 am
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.1)
Replies: 3
Views: 385

Re: Art required for freeciv proper (3.1)

Thanks. That should resolve amplio & amplio2 part of it. Waiting art for other tilesets (especially hexemplio that is the default tileset)