Search found 439 matches

by JTN
Tue Jul 29, 2014 8:15 am
Forum: Wishlist
Topic: Another Wishlist
Replies: 37
Views: 37171

Re: Another Wishlist

27) effect range "TradeCity" for requirement types Building, Special, Base, Road, Terrain, Resource, TerrainClass, TerrainFlag. -Trade city would include the range "City" of both the city in question and all of its (direct) trading partners. The requirement range "Traderout...
by JTN
Mon Jul 28, 2014 3:54 pm
Forum: Tech support
Topic: freeciv-web: Wonders Become Unavailable
Replies: 10
Views: 9577

Re: freeciv-web: Wonders Become Unavailable

This post has another observation.
by JTN
Sun Jul 27, 2014 2:34 pm
Forum: Tech support
Topic: freeciv-web: Wonders Become Unavailable
Replies: 10
Views: 9577

Re: freeciv-web: Wonders Become Unavailable

From the very similar report on freeciv-dev recently, it sounds very much like building obsolete wonders is spuriously being allowed just after the web client is started, but not afterwards.
by JTN
Mon Jul 21, 2014 8:23 am
Forum: Announcements
Topic: Beta release 2.5.0-beta1
Replies: 1
Views: 4973

Re: Beta release 2.5.0-beta1

The Windows builds are now up; thanks to Christian as usual.
by JTN
Sat Jul 19, 2014 5:34 pm
Forum: Announcements
Topic: Beta release 2.5.0-beta1
Replies: 1
Views: 4973

Beta release 2.5.0-beta1

The first beta for the next major version of Freeciv, 2.5.0-beta1, has just been released. 2.5.x includes a version of bard 's civ2civ3 ruleset as standard, and some AI improvements; apart from that there are relatively few changes for players, although there is a a lot of extra flexibility for auth...
by JTN
Mon Jul 14, 2014 11:25 pm
Forum: Contribution
Topic: Contributing a Soundtrack
Replies: 50
Views: 50991

Re: Contributing a Soundtrack

I think that it is a bit confusing that you activate combat mood and combat music if you haven't even fought any troops yet with the new civilization you just found (sometimes you don't even have any of their towns on your map). I don't know how hard it is to trigger the war mood when there is the ...
by JTN
Sun Jul 13, 2014 9:52 am
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 268147

Re: Art required for freeciv proper

We don't seem to have mentioned here that we're missing Cimpletoon graphics for civ2civ3 Migrants for 2.5 (bug #20029).
by JTN
Fri Jul 11, 2014 6:46 pm
Forum: Tech support
Topic: [SOLVED][FREECIV-SERVER] - Command line access
Replies: 4
Views: 4782

Re: [FREECIV-SERVER] - Command line access

You can send commands to the server via the chatline -- any line prefixed with a slash is a server command. E.g., "/read civ2civ3" or "/start". (Of course your client must have appropriate privileges to execute any command.)
by JTN
Tue Jul 08, 2014 8:23 am
Forum: Single player
Topic: IA not team but allies problem
Replies: 2
Views: 4082

Re: IA not team but allies problem

I allied with an AI, but I do not do anything and I put war, but if you're on my team, I get thrilled .... I do not understand ... that I would be free to choose an ally "during" the game , not before the game .... how do I keep him as a friend until we win together? An alliance is a temp...
by JTN
Sat Jul 05, 2014 1:25 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 143240

Re: Changes in what a rule set can do

bard wrote:Is there any ruleset option to avoid losing techs that create a hole in the tech tree?, in the same way than those options for free techs due to trading or parasite effects.
This is now possible: patch #4789.