Search found 492 matches

by Ignatus
Wed Sep 22, 2021 6:26 pm
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1312

Playing campaigns

I wish Freeciv could be played with a plot of a sequence of maps, like we see in Wesnoth campaigns. Surely, Wesnoth has been originally designed for it and Freeciv for a different things, but most of the basic tools for doing it (and with simultaneous multiplayer!) we do have, except one: the server...
by Ignatus
Mon Sep 13, 2021 10:07 pm
Forum: Wishlist
Topic: A few ideas relating to units
Replies: 10
Views: 4452

Re: A few ideas relating to units

Yup, riding AI ships is a high art known to few :ugeek:
by Ignatus
Sat Sep 11, 2021 4:49 pm
Forum: Wishlist
Topic: A few ideas relating to units
Replies: 10
Views: 4452

Re: A few ideas relating to units

The only solution to that is move your transport to a city a disband it. There is a command "Unload all" in the menu, noticed it ;) ? (Alas, works only in cities, you can't unload foreign cargo to neighbouring land or throw the freeriders into the sea.) But actually, it would be nice to p...
by Ignatus
Thu Sep 09, 2021 8:08 am
Forum: Rulesets and modpacks
Topic: Modifying the United Nations Rule Set
Replies: 2
Views: 496

Re: Modifying the United Nations Rule Set

You get an embassy in every nation. That is an effect. Effects are defined in effects.ruleset file. Look at standard civ2 ruleset and add to your one lines for UN like it has for "Marco Polo's Embassy" (you need one or two sections depending on game version). You can force a cease-fire fo...
by Ignatus
Wed Sep 08, 2021 11:56 pm
Forum: Wishlist
Topic: City classes
Replies: 1
Views: 316

City classes

We have unit classes and types, can we have city classes? That brings long-term planning to a more important value that some players may appreciate. Also, known roles of cities that mostly can't be reasonably changed would reduce some part of micromanagement. In Ways of History game, dividing cities...
by Ignatus
Thu Sep 02, 2021 7:54 pm
Forum: Freeciv-web
Topic: Unexpected behaviour while giving one city
Replies: 4
Views: 626

Re: Unexpected behaviour while giving one city

What bases do claim territory and in what radius is defined by the ruleset you play. Read the ingame help of the bases, it will say "Extends national borders of the building nation" if a base does it. Note that bases can't overclaim cities save for their own tile. So you can save tiles fro...
by Ignatus
Tue Aug 31, 2021 7:20 pm
Forum: Freeciv-web
Topic: Unexpected behaviour while giving one city
Replies: 4
Views: 626

Re: Unexpected behaviour while giving one city

Borders resolution doesn't depend on currently worked tiles of the cities. In some radius (depending on the ruleset), cities claim a tile just because they have claimed it first, and a city that changes hands forgets all such claims and will have only what other surrounding cities leave to it. Out o...
by Ignatus
Thu Aug 05, 2021 10:56 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.0)
Replies: 7
Views: 11274

Re: Art required for freeciv proper (3.0)

Since sandbox is part of the "official" release, should I submit an enhancement request to hostedredmine? Better to osdn. I think sandbox and experimental rulesets are not guaranteed to be perfectly playable and may lack any features that are not necessary for launching, so if you don't k...
by Ignatus
Tue Aug 03, 2021 6:18 am
Forum: Contribution
Topic: A Tale of Two Fixes.
Replies: 14
Views: 1700

Re: A Tale of Two Fixes.

I think find.nonexistent() in v.3.1 shall get an optional parameter of (int) pointer, that will become the object's "id". There will be some messup with the id of the deleted real object but it's soluable by the scriptor. The problem of saving metadata by id while the ruleset might change ...