Search found 35 matches

by monamipierrot
Tue May 06, 2014 12:01 pm
Forum: Wishlist
Topic: Ideas for Spies
Replies: 0
Views: 2235

Ideas for Spies

I always thought that changing how the way spies work could add much more to play strategy, as well as to realism. I have some proposals, few of them are inter-compatible, and some are harder to implement. Anyway: 1. Disguised/chamaleon spies By default, spies could be seen as spies only by the owne...
by monamipierrot
Thu Apr 17, 2014 11:51 am
Forum: Wishlist
Topic: Abolish Sea and Continent Identification Number
Replies: 5
Views: 5674

Re: Abolish Sea and Continent Identification Number

I think it is enough if the client doesn't show it.
If someone uses modified clients... well Ithink it is not welcome in our games!
by monamipierrot
Thu Apr 17, 2014 11:48 am
Forum: Wishlist
Topic: "Disable tech transfering altogether" option
Replies: 1
Views: 2579

"Disable tech transfering altogether" option

In GreatTurn I faced a problem: I would love to setup a game with NO POSSIBLE trasnfer of tech either wanted or non-wanted between 2 nations. The reason is that this way players are encouraged to specialize in some tech branch without any leakage of techs between players, either friends or foes. How...
by monamipierrot
Thu Apr 10, 2014 1:58 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 84063

Re: Longturn

it would be nice if it could move towards a less admin-heavy approach so that it's easier to casually set up a game without what seems to be an amazing level of dedication to managing the game, writing scripts, dealing with issues etc. that is currently needed. I agree, but this wll be achieved whe...
by monamipierrot
Sun Apr 06, 2014 3:35 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 84063

Re: Longturn

Longturn gaming is online multiplayer(not Freeciv-web) with 24-hour-turns, so a big group of people from all over the world could theoretically play together. You log on at least once a day and make your moves, maybe have a conversation with the leader of a different civilization etc... That sounds...
by monamipierrot
Fri Mar 21, 2014 1:14 pm
Forum: Wishlist
Topic: Financial management
Replies: 7
Views: 6726

Re: Financial management

You could generalise this to include things like borrowing from allies / neutral nations. Let's say you have a box which says you will pay X amount of gold / turn for Y turns, you could set up a treaty which says your ally gives you gold now, and you pay it back over time. The treaty window could c...
by monamipierrot
Sat Mar 15, 2014 9:09 pm
Forum: Art and tilesets
Topic: AmplioHexBig Tileset 2.4
Replies: 49
Views: 56716

Re: amplio2hexbig tileset

got it. Still a awesome work
by monamipierrot
Fri Mar 14, 2014 11:21 pm
Forum: Wishlist
Topic: Toponimy
Replies: 0
Views: 2447

Toponimy

Last chapter of my reposting of old posts in civland forum. This time it is clearly a feature almost exclusively interesting for big multiplayer environments such as longturn or greatturn, but some of those lonely single-player empire builders out there could find the idea much interesting. Here it ...
by monamipierrot
Fri Mar 14, 2014 10:55 pm
Forum: Wishlist
Topic: CityWorkingTiles & Borders algorythm
Replies: 2
Views: 3591

CityWorkingTiles & Borders algorythm

Again, an old post of mine from GreatTurn/CivLAnd forum. Some intricated but I think it is an important matter. IMHO, We have to redesign CityWorkingTiles (tiles that a city can work) & borders algorythm. They both should be movement-terrain-infrastructure-sensible. E.G.: The territory (borders)...
by monamipierrot
Fri Mar 14, 2014 10:27 pm
Forum: Wishlist
Topic: Financial management
Replies: 7
Views: 6726

Re: Financial management

Turn of payment should be relative (i.e. "current turn", "+1", "+2"...), to avoid conflict or confusion if pact is approved in a different turn than it is proposed. Also, a proper resume of due payments should be showed somewhere (F5 window?), along with the button to c...