Search found 644 matches
- Tue Jun 11, 2019 2:51 pm
- Forum: Art and tilesets
- Topic: "Simulation" tileset available here, adjusted for (LT) Sim ruleset, Freeciv 2.5
- Replies: 3
- Views: 7341
- Tue Jun 11, 2019 1:37 pm
- Forum: Art and tilesets
- Topic: [SOLVED] Problem with "installing" a tileset
- Replies: 9
- Views: 8670
Re: [SOLVED] Problem with "installing" a tileset
Likely yes. I have not tried but AFAIK nobody have put any limitations as long as PNG allows images this big.
- Sun Jun 02, 2019 10:25 pm
- Forum: Longturn
- Topic: New Longturn game starting in 48 hours
- Replies: 5
- Views: 5190
Re: New Longturn game starting in 48 hours
I want to play though I feel like a total lamer right now. Where is the server and game page? How to register a nation?
- Sat Jun 01, 2019 3:14 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 247700
Re: [2.6] Augmented ruleset modpack
BTW, I observed, that some AI have 100% of tax and therefore doesn't catch up science - seems that it is kind of hack, which goes wrong, is it possible to disable it, or it is hardcoded? It's one of the AI's foras that are hardcoded. In newer versions there is an experimental AI that is "handi...
- Thu May 30, 2019 9:31 pm
- Forum: Rulesets and modpacks
- Topic: secfile error - help needed
- Replies: 12
- Views: 10881
Re: secfile error - help needed
You run server application in a console, any failure output?
- Tue May 21, 2019 9:24 pm
- Forum: Rulesets and modpacks
- Topic: Can Bombard attack NOT end movement?
- Replies: 9
- Views: 7803
Re: Can Bombard attack NOT end movement?
Requested a callback that could give some mp back: HRM#817749.
- Sat May 18, 2019 7:26 pm
- Forum: Wishlist
- Topic: Unit experience points
- Replies: 1
- Views: 2658
Re: Unit experience points
My own idea of measuring experience for dangerous tasks is that ruleset authors may want a fraction f of novice units participating in them acquire promotion, then an action with survival probability p should give part of the XP required for the promotion proportional to log( p )/log( f ) (since in ...
- Sat May 18, 2019 3:47 pm
- Forum: Wishlist
- Topic: Unit experience points
- Replies: 1
- Views: 2658
Unit experience points
This idea is well known in the community but I have not found a topic dedicated to it, so: instead of random giving veteranship, make certain actions increase a counter of XP for a unit that will give a veteranship level after reaching some value. This way the veteranship comes more predictable and ...
- Sat May 18, 2019 2:09 pm
- Forum: Wishlist
- Topic: Militia units?
- Replies: 1
- Views: 2125
Re: Militia units?
When partisans appear, it's already another player's territory. Partisans that appear are "homeless" units without built city (but it would be interesting to hang their support on the enemy, there seem to be few hardcoded rules that city and unuts share nationality!). In theory there could...
- Sat May 18, 2019 7:56 am
- Forum: Rulesets and modpacks
- Topic: Can Bombard attack NOT end movement?
- Replies: 9
- Views: 7803
Re: Can Bombard attack NOT end movement?
Or it would not help. The server sends to the client combat info that always shows combating units within the player's sight, even if both units are invisible otherwise. At least, so it is designed in 2.6.