Search found 324 matches

by nef
Fri Jul 29, 2022 11:02 am
Forum: General discussion
Topic: Wiki sidebar covering main table
Replies: 3
Views: 5497

Re: Wiki sidebar covering main table

For the worst of these I resort to using inspect (from the context menu <RMC>), and then delete the side bar.
by nef
Tue Jul 12, 2022 6:06 am
Forum: Rulesets and modpacks
Topic: some questions about ruleset development, some specific to the master branch of freeciv
Replies: 17
Views: 18649

Re: some questions about ruleset development, some specific to the master branch of freeciv

firstly my ruleset has a few tech trees but none of them are available to all nations but there are somethings i want to make available to all nations through research, in the case of things like governments for which i can't have multiple requirement vectors i have decided to create a unresearchab...
by nef
Mon Jun 27, 2022 12:55 pm
Forum: Rulesets and modpacks
Topic: Question: Implementing unit resource requirements.
Replies: 7
Views: 1692

Re: Question: Implementing unit resource requirements.

I would like to kindly ask is it now possible to implement civ3 or civ4 style resource requirements or trade networks. And if not can this be implemented in lua somehow to make up for it, ... . Like for example, is it possible to plant a improvement on a tile with coal to get coal available for you...
by nef
Mon May 16, 2022 10:35 pm
Forum: General discussion
Topic: How to get the AI to make air units and use nukes?
Replies: 7
Views: 2623

Re: How to get the AI to make air units and use nukes?

The AI is really good at making a ton of land units like riflemen, fanatics, partisans, mech inf, and also good at making sea units like AEGIS cruisers, but I have never seen an AI make a single fighter. I have had ONE occasion using fc2.6.6 where a trireme of mine was sunk by an AI fighter. Didn`t...
by nef
Tue May 10, 2022 5:45 am
Forum: Contribution
Topic: Feedback about planned features
Replies: 4
Views: 1835

Re: Feedback about planned features

Judgement is subjective, of course, so there is no exact definition even in a narrowly defined context, but an example of what I had in mind can be seen in a comparison between the subject material in the topics "Proposed feature: ....." in the forum http://forum.freeciv.org/f/viewforum.ph...
by nef
Mon May 09, 2022 3:30 pm
Forum: Contribution
Topic: Feedback about planned features
Replies: 4
Views: 1835

Re: Feedback about planned features

Of all the projects that I have published I recall only three comments. But I persist with the model so that (a) users know they can comment if ever they see a need to do so, and (b) the hope that if someone sees a mistake (or an opportunity for improvement) they will comment. Last year we had some ...
by nef
Mon May 09, 2022 2:16 pm
Forum: Contribution
Topic: The "gimmick" concept and scripting of it
Replies: 4
Views: 2264

Re: The "gimmick" concept and scripting of it

Unhardcoding stuff is good, but one point here is that you want to move stuff from the rulesets to lua scripts, which adds the requirement for ruleset authors to be able to code those scripts. Something to keep in mind here is that as rulesets become increasing arcane the 'programming' skills requi...
by nef
Mon Apr 18, 2022 12:28 pm
Forum: Rulesets and modpacks
Topic: what happens when...
Replies: 8
Views: 3038

Re: what happens when...

Another option to consider is to not allow the upgrade while the unit is doing something the upgrade can`t do. I believe this is the case for the unit being somewhere the upgrade can`t be.
by nef
Sun Mar 20, 2022 9:33 pm
Forum: Gameplay
Topic: How do you disable pollution?
Replies: 8
Views: 17249

Re: How do you disable pollution?

Yes indeed, Game->Options ->local Client -> Graphics as well as View. If turned off you may still see it by its effect in reducing the tile produce for some tiles (e.g. city DB summary or tile inspection using the mouse).
by nef
Sun Mar 20, 2022 11:45 am
Forum: Rulesets and modpacks
Topic: what can cause a lack of starting positions?
Replies: 10
Views: 3669

Re: what can cause a lack of starting positions?

After a few moments thought I concluded that the removal of grassland shield resources would improve the sites selected (if anything), so this could explain why I have not noticed a problem. So I will still look but I am not planning on any changes.