Search found 512 matches

by Alien Valkyrie
Mon May 20, 2013 4:59 pm
Forum: General discussion
Topic: New nation has flag only if its called "aborigines"
Replies: 6
Views: 9916

Re: New nation has flag only if its called "aborigines"

You're welcome :) I always like helping others out.
by Alien Valkyrie
Mon May 20, 2013 3:54 pm
Forum: General discussion
Topic: New nation has flag only if its called "aborigines"
Replies: 6
Views: 9916

Re: New nation has flag only if its called "aborigines"

  • data/misc/flags.spec
  • data/misc/shields.spec
  • data/misc/flags-large.spec
  • data/misc/shields-large.spec
by Alien Valkyrie
Fri May 17, 2013 5:37 pm
Forum: Rulesets and modpacks
Topic: Strategic Resources
Replies: 2
Views: 6095

Re: Strategic Resources

What do you mean by "strategic resources"? Terrain specials?
by Alien Valkyrie
Thu May 16, 2013 3:33 pm
Forum: General discussion
Topic: hex display
Replies: 4
Views: 8540

Re: hex display

You need to have a hex tileset. While running a game, open the "File" menu and go to the local settings. In the tab "Graphics", there should be an option to choose the tileset. The hex2t tileset is the default hex tileset in the game. The map you play on should also be hex though...
by Alien Valkyrie
Thu May 02, 2013 4:03 pm
Forum: Tech support
Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
Replies: 16
Views: 22574

Re: Combat Animation Not Displaying

While the game is running, go to the "File" menu. There should be some kind of "Local Settings" thing. You should look for an option regarding combat animations.
by Alien Valkyrie
Thu Apr 25, 2013 4:13 pm
Forum: Wishlist
Topic: Undo last move
Replies: 8
Views: 14215

Re: Undo last move

effects.ruleset

Code: Select all

[effect_unhappysize]
name    = "City_Unhappy_Size"
value   = 4
In Freeciv 2.3.4 it's the very first effect. Can't miss it.
by Alien Valkyrie
Wed Apr 24, 2013 4:12 pm
Forum: Wishlist
Topic: Visibility affected by Terrain
Replies: 7
Views: 14510

Re: Visibility affected by Terrain

I already tried out decreasing the vision radius using effects based on the terrain the unit is on. It worked and I found this out: You can still move your units to invisible tiles, but when using auto-explore, the AI is too stupid to do so, since it will try to move to the next tile that will uncov...
by Alien Valkyrie
Wed Apr 24, 2013 3:58 pm
Forum: Wishlist
Topic: Undo last move
Replies: 8
Views: 14215

Re: Undo last move

1) That option would be great, but fact is, Singleplayer actually hosts a server too, and up until Freeciv 2.3.4(the current stable release), other can actually connect to it.

2) The "unhappysize" option still exists, not as a server option, but as a ruleset option.
by Alien Valkyrie
Tue Apr 23, 2013 4:32 pm
Forum: Wishlist
Topic: Visibility affected by Terrain
Replies: 7
Views: 14510

Re: Visibility affected by Terrain

I don't think it's (currently) possible to have terrain "block" the vision of far-sighted units. While it's possible to increase a units vision range using effects.ruleset, I'm not sure if one can decrease it. I might try that out.
by Alien Valkyrie
Sat Apr 20, 2013 10:18 am
Forum: Wishlist
Topic: X marks the WHAT????
Replies: 2
Views: 5643

Re: X marks the WHAT????

X means "Explore", so it's the auto-explore command. If you want to center on your unit without the risk to send it exploring automatically, click it's icon on the left of the screen. There, fixed. It often happens to me that I press O instead of I or P, so I'm used to making sure I presse...