Test shortturn pregame is running: http://forum.longturn.net/viewtopic.php?id=1316
and longturn game will be launched soon
Search found 362 matches
- Fri Apr 03, 2020 6:33 pm
- Forum: Multiplayer / Online gaming
- Topic: First Augmented2 Longturn game
- Replies: 2
- Views: 10845
- Mon Mar 30, 2020 6:51 pm
- Forum: Wishlist
- Topic: Inflection aware messages
- Replies: 2
- Views: 2948
Re: Inflection aware messages
I wonder how other OSS projects handle i18n? Freeciv could piggyback on those efforts. Is there some kind of library we could use? I like system implemented in OpenTTD: http://bundles.openttdcoop.org/eints/nightlies/LATEST/docs/usage.html Everybody can work on given translation, which is automatica...
- Tue Mar 24, 2020 4:05 pm
- Forum: Multiplayer / Online gaming
- Topic: First Augmented2 Longturn game
- Replies: 2
- Views: 10845
Re: First Augmented2 Longturn game
Good news: longturn.net staff migrated servers and players database to version 2.6, thus this game will be held there.
- Mon Mar 16, 2020 9:56 pm
- Forum: Gameplay
- Topic: Culture? Acts?
- Replies: 8
- Views: 22953
Re: Culture? Acts?
Well, I checked it, seems that multicultural is a single event bonus.
- Mon Mar 16, 2020 9:56 pm
- Forum: Wishlist
- Topic: Sniper attack
- Replies: 8
- Views: 6148
Re: Sniper attack
I think it is unfair feature, why to protect stack of your transports, if anybody can cherry-pick them? Eventually move points after such actions should be depleted (like for bombarding), to mimic reality: if submarine decided to attack convoy protected by destroyers, they will notice where it is by...
- Fri Mar 13, 2020 8:12 pm
- Forum: Gameplay
- Topic: Culture? Acts?
- Replies: 8
- Views: 22953
Re: Culture? Acts?
How these Achievements works? Are they unique, once triggered or multiple triggered?
For example Land_Ahoy - you can gain it only once?
Multicultural - for each conquered city, or only first one? For each turn or only once?
For example Land_Ahoy - you can gain it only once?
Multicultural - for each conquered city, or only first one? For each turn or only once?
- Sun Mar 01, 2020 3:50 pm
- Forum: General discussion
- Topic: Heavy exploit/bug/nonsense at turn change
- Replies: 9
- Views: 9213
Re: Heavy exploit/bug/nonsense at turn change
I agree with Corbeau, if I want to have workers arranged automatically for max food, I would use Prefer Food Governor,
if I'm setting workers manually , I expect that they stay on their positions (except one which was added/removed) if city change its size.
if I'm setting workers manually , I expect that they stay on their positions (except one which was added/removed) if city change its size.
- Sun Feb 23, 2020 1:36 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 270890
Re: [2.6] Augmented ruleset modpack
Augmented2 modpack project is now in stable finished phase, last released version was 2.6.lt17. Latest important changes was making Sea and Coaster class unreachable - thanks to that, not all land units can be load/unload outside city, and not all units can attack ships even if they can attack non-n...
- Tue Feb 18, 2020 7:54 pm
- Forum: Multiplayer / Online gaming
- Topic: First Augmented2 Longturn game
- Replies: 2
- Views: 10845
First Augmented2 Longturn game
Approximately in March i will launch on my 2.6. server longturn-style game based on the Augmented2 ruleset.
Player requirement is here: http://longturn.net/game/AU1/
More details: http://forum.longturn.net/viewtopic.php?id=1296
Player requirement is here: http://longturn.net/game/AU1/
More details: http://forum.longturn.net/viewtopic.php?id=1296
- Sun Feb 09, 2020 7:02 pm
- Forum: Help wanted
- Topic: How to properly code coast-like tiles
- Replies: 2
- Views: 10260
Re: How to properly code coast-like tiles
Not in this case:
Code: Select all
...
"augmented2/terrain/taiga.spec",
"augmented2/terrain/mangrove.spec",
"augmented2/terrain/activities.spec",
"augmented2/misc/techs.spec"