Search found 327 matches
- Tue Jan 30, 2018 1:25 pm
- Forum: Tech support
- Topic: Wiki database dump
- Replies: 2
- Views: 3332
Re: Wiki database dump
https://vignette.wikia.nocookie.net/freeciv/images/8/87/Symbol_thumbs_up.svg/revision/latest/scale-to-width-down/16?cb=20180128131625 , sadly U+1F44D is rejected as unsupported character by phpBB, even my vintage 2009 Windows 7 can do Unicode 6... Of course I'm cheating and grabbed some promising W...
- Tue Jan 30, 2018 9:33 am
- Forum: Tech support
- Topic: Wiki database dump
- Replies: 2
- Views: 3332
Wiki database dump
On Special:Statistics folks can download something claiming to be a full database backup of the Wiki, at the moment this is about 5 MB as 7z archive, unpacked about 230 MB, or 4,299,965 lines in a text editor. Files (images incl. SVGs, videos, OGG audio, etc.) are not included. IOW, it is too big as...
- Sat Jan 27, 2018 12:36 pm
- Forum: Tech support
- Topic: animation prb (gtk2)
- Replies: 7
- Views: 6465
Re: animation prb (gtk2)
Windows by itself will not blur a window that stops responding, it will just not be refreshed anymore. NAK, Windows 7 on my box definitely does this, even for unresponsive explorer windows, not only for freeciv. It's some state between busy + crash , where busy is indicated by the cursor: If I stil...
- Thu Jan 25, 2018 6:31 pm
- Forum: Announcements
- Topic: Stable release 2.5.10
- Replies: 2
- Views: 6187
Re: Stable release 2.5.10
Fun stuff, some maniac with the nick gnu/archive uploaded the tar ball to the web archive. Another maniac (=me) added a review to explain the mysteries of the People page on the Wiki.JTN wrote:Source code is available in the usual place.
- Mon Jan 22, 2018 10:49 am
- Forum: Rulesets and modpacks
- Topic: hide small wonders from build list
- Replies: 11
- Views: 9595
Re: hide small wonders from build list
i may even have missed interesting features already there in 2.5... No, you checked experimental , that's where interesting new features used to be until 2.5. Starting with 2.6 that will be sandbox . For other stuff looking in the alien ruleset is also interesting, but unsuited for copy+paste. ;) S...
- Mon Jan 22, 2018 5:12 am
- Forum: Rulesets and modpacks
- Topic: hide small wonders from build list
- Replies: 11
- Views: 9595
Re: hide small wonders from build list
Furthermore, how to convert a ruleset from 2.5.9 to 2.6 ? Will I have to redo every change ?? Short answer, yes , example: Your rules Y for 2.5 are based on some shipped rules X for 2.5, you get shipped rules X' for 2.6, you copy X' to Y', and then you compare the differences between old Y and old ...
- Thu Jan 18, 2018 9:58 am
- Forum: Wishlist
- Topic: Corruption
- Replies: 5
- Views: 4388
Re: Corruption
Distance based waste hits full 100% when there's no government center (infinite distance) Looking in the code I don't see how this works, but if all * _by_distance effects have a Palace as requirement, and a Palace is the only way to get a gov_center at all, then this works for me in the radius rul...
- Sun Jan 14, 2018 7:30 pm
- Forum: Rulesets and modpacks
- Topic: Adding corruption (and waste?) with new cities?
- Replies: 2
- Views: 2784
Re: Adding corruption (and waste?) with new cities?
Would it be possible to increase the corruption based on the number of the cities the player has? There is no "number of cities" requirement in the effects at the moment, maybe it's a good idea, but it would take years to get it as implemented feature request in a stable version 3.1 or la...
- Sun Jan 14, 2018 7:02 pm
- Forum: Rulesets and modpacks
- Topic: Waste by distance: what is distance?
- Replies: 10
- Views: 8503
Re: Waste by distance: what is distance?
city_waste() Interesting stuff, the... if (gov_center == NULL) { waste_all = TRUE; /* no gov center - no income */ } else { waste_level += waste_by_dist * min_dist; } ...makes it hard to create a classic variant, where a palace isn't free (has to be built). It only works if all waste_by_distance ef...
- Sat Jan 13, 2018 5:00 am
- Forum: Rulesets and modpacks
- Topic: Fortress and tile ownership?
- Replies: 5
- Views: 4993
Re: Fortress and tile ownership?
IIRC there's an explicit CityTileCenter FALSE requirement, e.g., if you build a city on a tile with a fortress the fortress is gone, no pillage required.Corbeau wrote:So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?