Search found 472 matches
- Wed Jul 15, 2015 4:13 am
- Forum: Wishlist
- Topic: Defense bonus depending on unit direction
- Replies: 2
- Views: 4096
Defense bonus depending on unit direction
My idea is about introduce an unit direction information. Unit direction will change to direction directly to defender, while attacking(attack cost move point). When attacked, direction of defender is checked and if it's directly to attacker, unit will get 50% defense bonus. If direction is opposite...
- Sat Jun 13, 2015 4:24 pm
- Forum: Wishlist
- Topic: Engineering points
- Replies: 5
- Views: 5762
Re: Engineering points
This idea looks like rejected. I think, that city walls should have energy and engineering points could restore energy of city walls. When we selecting to build city walls, we can select a level of city walls. Level of city walls will increase engineering points needed to produce city walls and popu...
- Sat Jun 13, 2015 4:09 pm
- Forum: Wishlist
- Topic: Natural resources and science boost.
- Replies: 1
- Views: 3047
Natural resources and science boost.
That's clear natural resources had helped humanity in discovering some technologies, like iron working. There's no iron working without iron. I have two ideas about how natural resources could boost science": 1) Natural resources boost research Each type of resource will have two integer values...
- Fri Jun 05, 2015 5:46 am
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15716
Re: Changing leader of nation
I don't understand, why you like to provide information about mother/father. What about Democracy and presidents?
- Thu Jun 04, 2015 5:49 am
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15716
Re: Changing leader of nation
(2) Maybe create a flag "family" or "chivalry" or "genealogy" or "idontknow"... (3) Maybe utilize the same philosophy "animal kingdom" for Leaders... I don't fully understand this two points. What the flags will do? What's the philosophy of "an...
- Wed Jun 03, 2015 2:10 pm
- Forum: Wishlist
- Topic: [AI] Teaching AI instead of hard-coding all
- Replies: 8
- Views: 8077
Re: [AI] Teaching AI instead of hard-coding all
RE UP:
If AI could compute cost of action list, they should be able to decide to perform action or not.
If AI could compute cost of action list, they should be able to decide to perform action or not.
- Wed Jun 03, 2015 2:09 pm
- Forum: Wishlist
- Topic: [AI] Teaching AI instead of hard-coding all
- Replies: 8
- Views: 8077
Re: [AI] Teaching AI instead of hard-coding all
I just recall about project to add possibility to understood equations to Battle of Wesnoth's AI. Maybe there's possibility to add to AI possibility of understanding lua scripts(but only on some basic level) and tool, which will test AI will understood for each of function in lua script. Of course -...
- Tue Jun 02, 2015 2:40 pm
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15716
Changing leader of nation
My idea is to add supports of leaders to Freeciv like in Civilization game. Each leader will be assigned to some nation and have different effects associated with him, like increasing science, production or giving offensive/defensive bonuses. If special sever option are enabled, killing king unit wo...
- Tue Jun 02, 2015 2:24 pm
- Forum: Wishlist
- Topic: [AI] Teaching AI instead of hard-coding all
- Replies: 8
- Views: 8077
Re: [AI] Teaching AI instead of hard-coding all
My idea was similar. You talk about giving to the AI factors like: build warrior with priority x, build musketer with priority y and test AI wins. My idea is about: There's 20 percentage chance to conquer a city, when using this unit and performing this action. Game will adjust this data during game...
- Tue Jun 02, 2015 8:19 am
- Forum: Wishlist
- Topic: [AI] Teaching AI instead of hard-coding all
- Replies: 8
- Views: 8077
Re: [AI] Teaching AI instead of hard-coding all
I don't agree AI should learning during normal gameplay, because: - There can be more than one player playing for some rulesets and if player taking bad moves, AI will be stupid, because it will adjust to stupid player tactic - Ruleset are written in directory not accessible for normal users In my o...