Search found 3100 matches

by cazfi
Tue Nov 13, 2018 6:24 pm
Forum: Tech support
Topic: V2.6, Linux, Error: Lost connection to server (read error)!
Replies: 11
Views: 8116

Re: V2.6, Linux, Error: Lost connection to server (read error)!

3: Arguments to spawned server: -p 5557 --bind localhost -q 1 -e --saves ~/.freeciv/saves --scenarios ~/.freeciv/scenarios -A none It is not even listed in the 'Local Area Network' list. That's as expected, "-A none" is there to stop announcing it as public server. You still should be abl...
by cazfi
Tue Nov 13, 2018 4:25 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 52
Views: 84271

Re: Generic build scripts

From the name "command-not-found" I guess there's two problems; 1) some command is not found, and 2) handling of that error case fails in your shell. We don't know what is the command that is not found since problem (2) causes its name not to be shown. So we need to resolve (2) first. Jus...
by cazfi
Tue Nov 13, 2018 4:15 pm
Forum: Tech support
Topic: V2.6, Linux, Error: Lost connection to server (read error)!
Replies: 11
Views: 8116

Re: V2.6, Linux, Error: Lost connection to server (read error)!

Do you have another version of freeciv installed? Maybe it's finding wrong server binary to run. If you run client with at least verbose output (commandline parameter: '-d 3'), it logs commandline arguments it gives for the server it launches. There's quite a lot of output with '-d 2' so you probabl...
by cazfi
Tue Nov 13, 2018 3:26 am
Forum: Tech support
Topic: Generic build scripts
Replies: 52
Views: 84271

Re: Generic build scripts

Hello. I got this: Traceback (most recent call last): File "/usr/lib/command-not-found", line 27, in <module> from CommandNotFound.util import crash_guard ModuleNotFoundError: No module named 'CommandNotFound' Uh. Is that all the output the script gives? From the name "command-not-fo...
by cazfi
Mon Nov 12, 2018 5:47 pm
Forum: Tech support
Topic: FreeCiv 2.6 on Linux
Replies: 8
Views: 7242

Re: FreeCiv 2.6 on Linux

if someone has a relatively simple - or not necessarily simple, but straightforward, something like this - way of installing it manually This should be simpler: http://forum.freeciv.org/f/viewtopic.php?f=8&t=89944 Look for latest script version for you version of Mint (or if not found: tell me ...
by cazfi
Sun Nov 11, 2018 9:41 am
Forum: Art and tilesets
Topic: Ruleset specific Tilesets
Replies: 1
Views: 4458

Re: Ruleset specific Tilesets

There's support for 'preferred' entry in game.ruleset [tileset] section, but I see it's not properly documented -> opened http://www.hostedredmine.com/issues/785647
by cazfi
Sun Nov 11, 2018 9:22 am
Forum: Tech support
Topic: Compile problems on Ubuntu
Replies: 4
Views: 4092

Re: Compile problems on Ubuntu

nutzer wrote:a) the English documents don't even have an INSTALL document.
It's in the very root directory of the source tree.

You may find ubuntu-18.04 script from http://forum.freeciv.org/f/viewtopic.php?f=8&t=89944 useful.
by cazfi
Sun Nov 11, 2018 12:57 am
Forum: Test Builds
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 62
Views: 199304

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 09-Nov-18 (2.94.93-alpha2+-181109), commit 7697cbd8fa, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 181027
by cazfi
Sat Nov 10, 2018 9:29 am
Forum: Tech support
Topic: Compile problems on Ubuntu
Replies: 4
Views: 4092

Re: Compile problems on Ubuntu

libpng is not a direct dependency of freeciv, except in case of deprecated xaw-client. Gui libraries freeciv uses depend on it. When you install the direct dependencies, the recursive dependencies get installed automatically. Since you talk about libSDL2, I assume you want to build SDL2-client. When...