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by cazfi
Tue Feb 20, 2024 9:24 pm
Forum: Upcoming Releases
Topic: Upcoming 3.1.0-RC1
Replies: 0
Views: 291

Upcoming 3.1.0-RC1

The Release Candidate of freeciv-3.1.0 is coming out soon.

What's fixed since 3.1.0-beta4: https://www.freeciv.org/wiki/NEWS-3.1.0-RC1
by cazfi
Fri Feb 16, 2024 10:11 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 80
Views: 2625940

Re: Changes in what a 3.2 ruleset can do

Client-side unit age requirements are now supported. osdn #48928
by cazfi
Sun Feb 11, 2024 3:38 pm
Forum: Contribution
Topic: New Nations for Freeciv
Replies: 23
Views: 2898

Re: New Nations for Freeciv

Ticket for Alaska nation: https://redmine.freeciv.org/issues/237 (will start with a single nation, to see how this workflow goes) There's a patch now in review. One thing I noticed while constructing it was that your .ruleset file did not follow improved formatting of existing nations in freeciv-3....
by cazfi
Sat Feb 10, 2024 6:32 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)
Replies: 10
Views: 49267

Re: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)

New freeciv main development branch Windows (msys2) build with autotools, from sources of 09-Feb-24 (3.2.91.4-dev-240209), commit 'a819f0daef', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/autotools/freeciv-3.3/ Change log since previous snapshot bu...
by cazfi
Fri Feb 09, 2024 5:00 pm
Forum: Announcements
Topic: Stable release 3.0.10
Replies: 1
Views: 147

Re: Stable release 3.0.10

Windows packages now available.
by cazfi
Fri Feb 09, 2024 7:08 am
Forum: Announcements
Topic: Stable release 3.0.10
Replies: 1
Views: 147

Stable release 3.0.10

3.0.10 is a generic bugfix release.

See the full list of changes.

Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again here when they turn up.
by cazfi
Thu Feb 08, 2024 3:32 am
Forum: General discussion
Topic: Is there data about probabilities for non-standard diplomatic attacks?
Replies: 2
Views: 320

Re: Is there data about probabilities for non-standard diplomatic attacks?

Poison City used to always success (civ2 compatibility, I guess). Nowadays it's under ruleset control whether diplchance is applied or not. See actions.diplchance_initial_odds.
Buildings have "sabotage" field telling how easy it's to sabotage them.

Other details I don't remember offhand.
by cazfi
Thu Feb 08, 2024 3:23 am
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 285

Re: How to define a non-base buildable extra?

So what should I put as "cause"? ; causes = events that can create extra type. ; "Irrigation", "Mine", "Hut", "Pollution", "Fallout", ; "Appear", "Resource", "Base", or "Road" ; (the last three requi...
by cazfi
Wed Feb 07, 2024 3:32 pm
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 285

Re: How to define a non-base buildable extra?

I created a Resort extra (more trade to hills and mountains). However, the only way to build it is through "Base" mechanic: menu Combat -> Build Base etc. Is there any way to put it into the same category as irrigation and mine, possibly give it a shortcut? That's controlled by the "...
by cazfi
Wed Feb 07, 2024 3:32 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 17
Views: 72372

Re: Changes in what a 3.3 ruleset can do

Fake Generalized Fortify action. RM #210