The Release Candidate of freeciv-3.1.0 is coming out soon.
What's fixed since 3.1.0-beta4: https://www.freeciv.org/wiki/NEWS-3.1.0-RC1
Search found 3072 matches
- Tue Feb 20, 2024 9:24 pm
- Forum: Upcoming Releases
- Topic: Upcoming 3.1.0-RC1
- Replies: 0
- Views: 291
- Fri Feb 16, 2024 10:11 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 80
- Views: 2625940
Re: Changes in what a 3.2 ruleset can do
Client-side unit age requirements are now supported. osdn #48928
- Sun Feb 11, 2024 3:38 pm
- Forum: Contribution
- Topic: New Nations for Freeciv
- Replies: 23
- Views: 2898
Re: New Nations for Freeciv
Ticket for Alaska nation: https://redmine.freeciv.org/issues/237 (will start with a single nation, to see how this workflow goes) There's a patch now in review. One thing I noticed while constructing it was that your .ruleset file did not follow improved formatting of existing nations in freeciv-3....
- Sat Feb 10, 2024 6:32 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)
- Replies: 10
- Views: 49267
Re: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)
New freeciv main development branch Windows (msys2) build with autotools, from sources of 09-Feb-24 (3.2.91.4-dev-240209), commit 'a819f0daef', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/autotools/freeciv-3.3/ Change log since previous snapshot bu...
- Fri Feb 09, 2024 5:00 pm
- Forum: Announcements
- Topic: Stable release 3.0.10
- Replies: 1
- Views: 147
Re: Stable release 3.0.10
Windows packages now available.
- Fri Feb 09, 2024 7:08 am
- Forum: Announcements
- Topic: Stable release 3.0.10
- Replies: 1
- Views: 147
Stable release 3.0.10
3.0.10 is a generic bugfix release.
See the full list of changes.
Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again here when they turn up.
See the full list of changes.
Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again here when they turn up.
- Thu Feb 08, 2024 3:32 am
- Forum: General discussion
- Topic: Is there data about probabilities for non-standard diplomatic attacks?
- Replies: 2
- Views: 320
Re: Is there data about probabilities for non-standard diplomatic attacks?
Poison City used to always success (civ2 compatibility, I guess). Nowadays it's under ruleset control whether diplchance is applied or not. See actions.diplchance_initial_odds.
Buildings have "sabotage" field telling how easy it's to sabotage them.
Other details I don't remember offhand.
Buildings have "sabotage" field telling how easy it's to sabotage them.
Other details I don't remember offhand.
- Thu Feb 08, 2024 3:23 am
- Forum: Rulesets and modpacks
- Topic: How to define a non-base buildable extra?
- Replies: 6
- Views: 285
Re: How to define a non-base buildable extra?
So what should I put as "cause"? ; causes = events that can create extra type. ; "Irrigation", "Mine", "Hut", "Pollution", "Fallout", ; "Appear", "Resource", "Base", or "Road" ; (the last three requi...
- Wed Feb 07, 2024 3:32 pm
- Forum: Rulesets and modpacks
- Topic: How to define a non-base buildable extra?
- Replies: 6
- Views: 285
Re: How to define a non-base buildable extra?
I created a Resort extra (more trade to hills and mountains). However, the only way to build it is through "Base" mechanic: menu Combat -> Build Base etc. Is there any way to put it into the same category as irrigation and mine, possibly give it a shortcut? That's controlled by the "...
- Wed Feb 07, 2024 3:32 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 17
- Views: 72372
Re: Changes in what a 3.3 ruleset can do
Fake Generalized Fortify action. RM #210