Search found 155 matches
- Wed Oct 06, 2021 4:14 pm
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
Re: maps with different projection ?
^ That's typical / common - the color key for the image may list only the few colors which are significant as data, but depending on image format and how it was generated it will likely be from 8 bit to 24 bit color range with lots of "blends" along borders between colors. That can be fix...
- Wed Oct 06, 2021 7:14 am
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
Re: maps with different projection ?
The main problem I see with most land cover maps on the 'net is that they have far too many types of land cover for an easy, simple conversion to Freeciv tile types. Well, better slightly too many types than slightly too few. I can convert but i cannot create. ^ This one has both elevation and land...
- Tue Oct 05, 2021 8:25 pm
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
Re: maps with different projection ?
No winners on the web, apparentlyMolo_Parko wrote: If you find a land cover/terrain/elevation map that looks like a winner, (...)
- Tue Oct 05, 2021 8:53 am
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
Re: maps with different projection ?
Found this while following the links :
https://lcviewer.vito.be/
It looks closer but i can't get it to give me what i want.
Even if it were the case, i'd be unable to redo the projection anyway.
https://lcviewer.vito.be/
It looks closer but i can't get it to give me what i want.
Even if it were the case, i'd be unable to redo the projection anyway.
- Mon Oct 04, 2021 6:10 pm
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
Re: maps with different projection ?
You dream big, don't you? :) Probably :) Even at 20 to 100 Km cells, features like San Francisco would likely end-up being a single tile overstating the size of the town by at least 100%, and would probably become just one hill tile in the Freeciv map at 1-to-1 conversion. What limit might you choo...
- Mon Oct 04, 2021 7:39 am
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
Re: maps with different projection ?
Thanks for your reply, i wasn't expecting any 8-) Well, the problem is probably more about finding a suitable source map rather than actually converting it. As none of the maps i've found contain relevant data, i.e. civ-like terrain types. And they often have things drawn on top of it, e.g. lines fo...
- Wed Sep 08, 2021 5:43 pm
- Forum: Gameplay
- Topic: maps with different projection ?
- Replies: 122
- Views: 72038
maps with different projection ?
I suppose ordinary Earth maps in Freeciv use Mercator projection ? Are other ones available anywhere ? (Obviously not just images but maps containing terrain type so a civ game can use them.) I'm especially interested in Winkel-tripel projection , which looked like a good compromise to me, at least ...
- Sat May 29, 2021 6:56 am
- Forum: Help wanted
- Topic: Correct the rulesets civ1 and civ2
- Replies: 125
- Views: 171506
Re: Correct the rulesets civ1 and civ2
Yes. Just tried ship-to-ship transfer, with success.cazfi wrote:Another TODO from civ1 ruleset, about Transport Embark action enabler:
; TODO: was transferring from a transport to a transport on an adjacent tile
; legal?
- Mon May 17, 2021 10:43 am
- Forum: Help wanted
- Topic: Correct the rulesets civ1 and civ2
- Replies: 125
- Views: 171506
Re: Correct the rulesets civ1 and civ2
Also, another comment in trade settings part of the ruleset: ; TODO: What`s correct "cancelling" behavior for civ1? If you have established ; traderoute with enemy city nearby and conquer it -> what happens to traderoute ; between your cities with less than trademindist distance? Just tes...
- Fri Apr 09, 2021 6:44 am
- Forum: Wishlist
- Topic: sometimes a turn is skipped
- Replies: 9
- Views: 6581
Re: sometimes a turn is skipped
It would be good if you could report it to the issue tracker: https://osdn.net/projects/freeciv/ticket I could, but i don't have an account there and don't necessarily want to create one. I had one at hostedredmine.com but it already felt weird. Besides, I'm afraid it will not be very useful withou...