Search found 644 matches
- Wed Sep 06, 2023 10:21 am
- Forum: General discussion
- Topic: Freeciv-web and turn based question
- Replies: 6
- Views: 13407
Re: Freeciv-web and turn based question
I set up freeciv-web and a mulitplayer game. I connected two clients, and experimented. I think there were 2 AI players as well. I closed one browser and that user became "AI" controlled. Like, "autotoggle" server option is set on. It's on "Networking" pad. You can tur...
- Wed May 17, 2023 8:53 pm
- Forum: Rulesets and modpacks
- Topic: About Settlers, Workers (and Migrants?)... Hardcoded?
- Replies: 6
- Views: 8389
Re: About Settlers, Workers (and Migrants?)... Hardcoded?
According to what I have once found and wrote here , if you assign "Settlers" flag to a military unit, AI stops considering it for military actions. But it needs testing. Any way, I doubt AI is smart enough to order any terrain action for reasons other than if it is within an owner's city ...
- Mon May 15, 2023 1:30 pm
- Forum: Wishlist
- Topic: Relations syntax
- Replies: 3
- Views: 7924
Re: Relations syntax
These kinds of integer relations are going close to what the counters should do in the future. Maybe we need both, but need to think what things belong to which concept. Well, it seems to incorporate both: there could be a rule like "take counters from two objects and compare their difference ...
- Mon May 15, 2023 9:18 am
- Forum: Wishlist
- Topic: Relations syntax
- Replies: 3
- Views: 7924
Relations syntax
In the rulesets, requirements mostly test properties of a specific game object (e.g. if unit vetranship is at least 2), or, rarely, relations between game objects of different nature within the context (e.g. if the tile is the center of the city). The exception is Local-ranged "DiplRel" th...
- Sun May 14, 2023 2:11 pm
- Forum: Contribution
- Topic: Internal actions
- Replies: 4
- Views: 8202
- Fri May 12, 2023 9:28 pm
- Forum: Contribution
- Topic: Internal actions
- Replies: 4
- Views: 8202
Internal actions
I see a conception of "internal action" introduced in 3.3. It seems nice but... it breaks doc/HACKING # Generalized action meaning undrstandings: actions should keep having clear semantics Please don't make non actions actions because they are similar to actions or because some of the thin...
- Thu May 04, 2023 9:02 am
- Forum: Wishlist
- Topic: Cycle through all units of the same type, every where.
- Replies: 7
- Views: 10447
Re: Cycle through all units of the same type, every where.
Just wondering about ... Would it be possible to have a LUA script that will _hotlink/box/frame_ all units of one type in every spot of the map? That would already help much tracking down 'lost' units when one just 'scrolls' around on the map view. EDIT: Yes, the "World" range will select...
- Thu Apr 20, 2023 7:49 am
- Forum: Rulesets and modpacks
- Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
- Replies: 4
- Views: 8015
Re: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Including some ships of their own. I'd like them to have some 'custom' ships, not the trite caravel all the times... I would like to introduce for instance 'brigands', spawning from huts (instead of the horsemen)... And maybe to have some of those 'friendly mercenaries' joining your cause look a bi...
- Tue Apr 18, 2023 2:03 pm
- Forum: Rulesets and modpacks
- Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
- Replies: 4
- Views: 8015
Re: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Hello, I was trying to introduce a couple of units that would belong only to barbarian nations. I added for each unit the "BarbarianOnly" flag but alas, this seems to cause troubles at ruleset loading time. 2: Loading rulesets. 1: "/home/omero/freeciv268/share/freeciv/orxperimental/u...
- Sat Apr 08, 2023 8:06 pm
- Forum: Contribution
- Topic: Activities and actions unifying
- Replies: 3
- Views: 7013
Re: Activities and actions unifying
By the way, there is a difference in how autoexplore and autosettlers tasks are indicated while both are basically similar agents. "Explore" is an activity that (alongside with "Goto") just is not sent to players with limited knowledge of the unit. It's really difficult to figure...