Search found 3108 matches

by cazfi
Tue Feb 26, 2013 12:24 pm
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 20
Views: 71685

Re: Tileset for Alien World ruleset

I'll be listing here what the tileset needs. This first list is about terrains Terrains: Grassland Alien Forest Radiating Rocks Hills Thick Mountains Ocean Boiling Ocean Resources: Resources Alien Mine Huge Plant Thermal Vent Fish Glowing Rocks Bases Tower Force Fortress Antigrav Base Roads: Road Hi...
by cazfi
Tue Feb 26, 2013 12:15 pm
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 20
Views: 71685

Tileset for Alien World ruleset

As bug #20465 states, we have no tileset suitable for alien ruleset that's meant to be included in freeciv-2.6. I started development of Alien ruleset at the same time I were working on so called gen-movement subproject of freeciv. Idea of gen-movement was to remove strict classification of units to...
by cazfi
Tue Feb 26, 2013 5:30 am
Forum: General discussion
Topic: Greatturn censored
Replies: 4
Views: 7723

Re: Greatturn censored

And what do you mean by "censored"? Accusation is not always the best way to start discussion to resolve technical problems.
by cazfi
Mon Feb 25, 2013 8:46 am
Forum: Tech support
Topic: Compiling freeciv-2.4.0-beta1 using MinGW
Replies: 15
Views: 20910

Re: Compiling freeciv-2.4.0-beta1 using MinGW

gcc.exe: error: unrecognized option '-pthread'
This seems like a real bug in build system. Please file a bug report to http://gna.org/bugs/?func=additem&group=freeciv
by cazfi
Sun Feb 24, 2013 5:04 pm
Forum: Tech support
Topic: Compiling freeciv-2.4.0-beta1 using MinGW
Replies: 15
Views: 20910

Re: Compiling freeciv-2.4.0-beta1 using MinGW

In that case, do as it says about failed gtk2-check:
See the file config.log for the
*** exact error that occured.
by cazfi
Sun Feb 24, 2013 9:00 am
Forum: Tech support
Topic: Compiling freeciv-2.4.0-beta1 using MinGW
Replies: 15
Views: 20910

Re: Compiling freeciv-2.4.0-beta1 using MinGW

What versions you are using? Is that with generic MinGW environment, or are you using one from http://download.gna.org/freeciv/packages/windows/gnuwin32/ ? It seems that in your environment no client can be built, it lacks some requirement for every one of them. I assume you've been using gtk2-clien...
by cazfi
Fri Feb 22, 2013 5:39 am
Forum: Rulesets and modpacks
Topic: Problem with civ2-3 modpack
Replies: 4
Views: 8773

Re: Problem with civ2-3 modpack

I've just installed civ2-3 modpack in freeciv 2.3.3 under windows7 32bits using "freeciv-modpack.exe". Then I've run freeciv, choosen "Start a new game" and then "civ2-3" in the ruleset box. Well, I haven't got to change anything else to get the client close to the mai...
by cazfi
Sat Feb 16, 2013 12:49 am
Forum: Art and tilesets
Topic: Help with static gfx
Replies: 1
Views: 6147

Re: Can you help improve your favourite game? // GameLoss

If you let me know what sort of gfx you need, i may find some time to create a few.. I've posted query to fetch tickets related to missing gfx from bugtracker to Art forum: http://forum.freeciv.org/f/viewtopic.php?f=12&t=7 Those are the completely missing graphics. Improvements to existing ones...
by cazfi
Thu Feb 14, 2013 1:41 am
Forum: Community
Topic: Sarilho1
Replies: 3
Views: 7883

Re: Sarilho1

There seems to be Portuguese translator at the moment - it was last updated to freeciv 1.14, ten years ago: http://freeciv.wikia.com/wiki/Translations You're very welcome to take the position as Portuguese translator. Join the freeciv-i18n mailing list for any translation related questions you have....
by cazfi
Tue Feb 12, 2013 1:12 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 8673

Re: Need help with ruleset

The limit is hardcoded, so you cannot change it with modifying any rules or settings files. But do you really need more than 10 specific techs for each nation? You shouldn't be adding any techs that all nations have this way. There's global init techs (also limited to 10 entries) for techs that all ...