Search found 58 matches
- Wed Aug 12, 2020 8:50 pm
- Forum: Wishlist
- Topic: Improving Monarchy...
- Replies: 1
- Views: 2393
Improving Monarchy...
Historically, sometimes a monarchy would end and the throne/title would be given to a neighboring king, so that the person would be the ruler of two kingdoms. Note, the two kingdom would NOT be merged into one “country”. I am suggesting that every 50 to 500 years that there be the opportunity for a ...
- Wed Aug 12, 2020 7:59 pm
- Forum: Wishlist
- Topic: Sniper attack
- Replies: 8
- Views: 6104
Re: Sniper attack
to mimic reality: attack the cargo ships Just read the book “The Battle Between the Birds and the Wolves”, where it documents that Admiral Doenitz ordered his uboats to go after the escort carriers first. This was to counteract the ability of the carrier based planes ability to spot and attack the ...
- Sun Jul 19, 2020 9:24 pm
- Forum: General discussion
- Topic: ever wondered why you need medicine for shakespeare's theatre?
- Replies: 1
- Views: 5808
Re: ever wondered why you need medicine for shakespeare's theatre?
another page at that website has 50 great insults, such as "I will beat thee, but I would infect my hands!".
- Sun Jul 19, 2020 8:21 pm
- Forum: Tech support
- Topic: error msg: no entry in the registry for event_cache.events174.timestamp
- Replies: 1
- Views: 2861
error msg: no entry in the registry for event_cache.events174.timestamp
Is this something important? This is happening when I am in the command window of freeciv server and type "save <generic filename>" This how the server responds: 1: In file Europe-T0250a.sav.bz2, there is no entry in the registry for event_cache.events174.timestamp (or the entries are out ...
- Thu Jun 14, 2018 2:51 am
- Forum: Single player
- Topic: How do you deal with spies?
- Replies: 8
- Views: 8900
Re: How do you deal with spies?
once i defended with spies! i was playing the Europe scenario and expanded out of central Europe to Greece. I had built a railroad along the Adriatic Sea to feed my expansion along the Black Sea. Like you, I had pesky units (caravans) from other countries sitting on my railroad. So I built spies and...
- Thu Jun 07, 2018 12:05 am
- Forum: Tech support
- Topic: Generic build scripts
- Replies: 52
- Views: 81498
Re: Generic build scripts
For anyone that is thinking about running FreeCiv-server on a Raspberry Pi, it's doable. However, please be patient with Cazfi's script. It will probably run up to two hours. I will buy a new memory card, and let this script download everything--I will time it and report back. Better late than neve...
- Mon Jun 04, 2018 2:03 am
- Forum: Wishlist
- Topic: Nation Class
- Replies: 3
- Views: 4274
Re: Nation Class
i agree with your thoughts, being a coder in my previous jobs. :geek: Also, I think it would be easier for non-technical folks to create new nations using objects, and changing only what is needed from the baseline. But I have never developed in C or one of its variants so I have no idea if the Free...
- Sat Jun 02, 2018 8:03 pm
- Forum: Wishlist
- Topic: another type of relationship between two countries
- Replies: 1
- Views: 2783
another type of relationship between two countries
In Freeciv we have the various types of independent or equal relationships between two countries: war, cease fire, armistice, peace, or alliance. But what about a "vassal state" type of relationship https://en.wikipedia.org/wiki/Vassal_state . More common names are (according to wikipedia)...
- Sat Jun 02, 2018 5:04 pm
- Forum: Wishlist
- Topic: Another form of government: oligarchy?
- Replies: 6
- Views: 6325
Another form of government: oligarchy?
Listening to one of my favorite podcasts during my commute (Tides of History), the author mentions the form of government for the northern Italian cities just before the Black Plague arrives, as being a oligarchies, where each city is dominated by several families. The cities he mentioned were Flore...
- Sat May 26, 2018 10:47 pm
- Forum: Tech support
- Topic: Generic build scripts
- Replies: 52
- Views: 81498
Re: Generic build scripts
I have no idea how long the end of turn processing will take once I am in about 100 turns or 200 turns. So, I am about 100 turns in, playing the Europe scenario with 10 AI and 2 players. The end of turn processing is taking about 25 to 30 seconds after the game save and before the units start movin...