Search found 58 matches

by drgerg
Wed Aug 12, 2020 8:50 pm
Forum: Wishlist
Topic: Improving Monarchy...
Replies: 1
Views: 2393

Improving Monarchy...

Historically, sometimes a monarchy would end and the throne/title would be given to a neighboring king, so that the person would be the ruler of two kingdoms. Note, the two kingdom would NOT be merged into one “country”. I am suggesting that every 50 to 500 years that there be the opportunity for a ...
by drgerg
Wed Aug 12, 2020 7:59 pm
Forum: Wishlist
Topic: Sniper attack
Replies: 8
Views: 6104

Re: Sniper attack

to mimic reality: attack the cargo ships Just read the book “The Battle Between the Birds and the Wolves”, where it documents that Admiral Doenitz ordered his uboats to go after the escort carriers first. This was to counteract the ability of the carrier based planes ability to spot and attack the ...
by drgerg
Sun Jul 19, 2020 9:24 pm
Forum: General discussion
Topic: ever wondered why you need medicine for shakespeare's theatre?
Replies: 1
Views: 5808

Re: ever wondered why you need medicine for shakespeare's theatre?

another page at that website has 50 great insults, such as "I will beat thee, but I would infect my hands!".
by drgerg
Sun Jul 19, 2020 8:21 pm
Forum: Tech support
Topic: error msg: no entry in the registry for event_cache.events174.timestamp
Replies: 1
Views: 2861

error msg: no entry in the registry for event_cache.events174.timestamp

Is this something important? This is happening when I am in the command window of freeciv server and type "save <generic filename>" This how the server responds: 1: In file Europe-T0250a.sav.bz2, there is no entry in the registry for event_cache.events174.timestamp (or the entries are out ...
by drgerg
Thu Jun 14, 2018 2:51 am
Forum: Single player
Topic: How do you deal with spies?
Replies: 8
Views: 8900

Re: How do you deal with spies?

once i defended with spies! i was playing the Europe scenario and expanded out of central Europe to Greece. I had built a railroad along the Adriatic Sea to feed my expansion along the Black Sea. Like you, I had pesky units (caravans) from other countries sitting on my railroad. So I built spies and...
by drgerg
Thu Jun 07, 2018 12:05 am
Forum: Tech support
Topic: Generic build scripts
Replies: 52
Views: 81498

Re: Generic build scripts

For anyone that is thinking about running FreeCiv-server on a Raspberry Pi, it's doable. However, please be patient with Cazfi's script. It will probably run up to two hours. I will buy a new memory card, and let this script download everything--I will time it and report back. Better late than neve...
by drgerg
Mon Jun 04, 2018 2:03 am
Forum: Wishlist
Topic: Nation Class
Replies: 3
Views: 4274

Re: Nation Class

i agree with your thoughts, being a coder in my previous jobs. :geek: Also, I think it would be easier for non-technical folks to create new nations using objects, and changing only what is needed from the baseline. But I have never developed in C or one of its variants so I have no idea if the Free...
by drgerg
Sat Jun 02, 2018 8:03 pm
Forum: Wishlist
Topic: another type of relationship between two countries
Replies: 1
Views: 2783

another type of relationship between two countries

In Freeciv we have the various types of independent or equal relationships between two countries: war, cease fire, armistice, peace, or alliance. But what about a "vassal state" type of relationship https://en.wikipedia.org/wiki/Vassal_state . More common names are (according to wikipedia)...
by drgerg
Sat Jun 02, 2018 5:04 pm
Forum: Wishlist
Topic: Another form of government: oligarchy?
Replies: 6
Views: 6325

Another form of government: oligarchy?

Listening to one of my favorite podcasts during my commute (Tides of History), the author mentions the form of government for the northern Italian cities just before the Black Plague arrives, as being a oligarchies, where each city is dominated by several families. The cities he mentioned were Flore...
by drgerg
Sat May 26, 2018 10:47 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 52
Views: 81498

Re: Generic build scripts

I have no idea how long the end of turn processing will take once I am in about 100 turns or 200 turns. So, I am about 100 turns in, playing the Europe scenario with 10 AI and 2 players. The end of turn processing is taking about 25 to 30 seconds after the game save and before the units start movin...