Search found 49 matches

by drgerg
Sat May 26, 2018 10:47 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13284

Re: Generic build scripts

I have no idea how long the end of turn processing will take once I am in about 100 turns or 200 turns. So, I am about 100 turns in, playing the Europe scenario with 10 AI and 2 players. The end of turn processing is taking about 25 to 30 seconds after the game save and before the units start movin...
by drgerg
Thu May 24, 2018 4:37 am
Forum: General discussion
Topic: Keeping count of military losses
Replies: 4
Views: 3345

Re: Keeping count of military losses

I thought I remember freeciv-web tracking your milwins and milllosses; so it's possible
by drgerg
Thu May 24, 2018 4:35 am
Forum: Tech support
Topic: Farmland
Replies: 4
Views: 2930

Re: Farmland

what client are you using?
GTK2?
GTK3 ?
SDL ?
QT ?
by drgerg
Mon May 14, 2018 4:22 am
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13284

Re: Generic build scripts

Cazfi, I think your mint script works fine on a Raspberry Pi using Raspian as the OS. As I mentioned earlier, I manually installed each package that was listed in your mint script--it helped me learn Linux. Then I ran the script and once I got the parameters input correctly, the script did what it w...
by drgerg
Sun May 13, 2018 11:54 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13284

Re: Generic build scripts

for all the Linux newbs like me, once you download the .sh file (it's like a .bat file in windows), there's one extra step that you have to do--you have to mark the .sh file as executable. Simply right click on the file and select properties. Click on the permissions tab, and set the entry for Execu...
by drgerg
Sun May 13, 2018 4:30 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13284

Re: Generic build scripts

all of the packages installed using sudo apt-get package_name. I also did dpkg-query on each package before installing the package to make sure it wasn't installed already, a few were, most weren't. Some of the packages took like 10-15 minutes to download and install. I had time to eat breakfast dur...
by drgerg
Sun May 13, 2018 4:03 pm
Forum: Gameplay
Topic: is it possible to build a canal?
Replies: 7
Views: 6628

Re: is it possible to build a canal?

Thanks, this gives me a reason to download 2.6beta and try out different rulesets,
by drgerg
Sun May 13, 2018 4:01 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13284

Re: Generic build scripts

Cazfi, thanks for your hard work I have been reading your script and trying it out piece by piece on a Raspberry Pi (using Raspian as the OS). I am still doing all the sudo apt-get on the packages, one by one. I have one comment so far. Apt-get has twice recommended that I do a "sudo apt-get au...
by drgerg
Sun May 13, 2018 2:08 pm
Forum: Wishlist
Topic: Production bonus in some cases.
Replies: 4
Views: 2380

Re: Production bonus in some cases.

agreed! only one specialty plant per city, and the ongoing cost is the same whether or not you are building a unit in which that plant specializes.
by drgerg
Sun May 13, 2018 3:14 am
Forum: Gameplay
Topic: is it possible to build a canal?
Replies: 7
Views: 6628

Re: is it possible to build a canal?

I have built a canal (indirectly) via building a city on an ithmus of land. If the ithmus is just one unit of land wide, built a city. This naval forces can enter the city from one sea, pass through the city, and go out into the other sea. However, I'd like to build canals between rivers, the way th...