Search found 45 matches

by Canik
Thu Aug 10, 2017 10:45 am
Forum: Longturn
Topic: Fair-play and multi-accounting
Replies: 27
Views: 14528

Re: Fair-play and multi-accounting

Well I don't endorse using the 2nd account in that way. I just would like, if possible, to not punish those who wouldn't abuse it. Or for those who would have a family member or roommates play with them. Maybe that isn't possible but it would be great if it was, IMO.
by Canik
Wed Aug 09, 2017 4:42 pm
Forum: Longturn
Topic: Fair-play and multi-accounting
Replies: 27
Views: 14528

Re: Fair-play and multi-accounting

You can still just play 1 civ then. It's not a big disadvantage in a game with so many people. Make 1 good ally. Bam you've evened things out no problem. And I think at least 15-20% of people would like to make a second account. Maybe more. The negative effects seem extremely small and the positives...
by Canik
Tue Aug 08, 2017 2:45 am
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 20554

Re: LongTurn game 6 for Freeciv-web

I think most would like a slightly reduced # of players. 100-200. Tho you could still try a 500 player game again to test the system but I'd like to try a smaller one in game 7.

Also tech trading on, definitely.

And no islands. Any land type except islands.
by Canik
Tue Aug 08, 2017 2:41 am
Forum: Longturn
Topic: Fair-play and multi-accounting
Replies: 27
Views: 14528

Re: Fair-play and multi-accounting

Eh, I do worry a bit that some people might abuse the ability to create multiple accounts but I'm glad you can right now. Helps get more human-controlled nations. I do think it will need to be cracked down on at some point but when that happens I ask please allow 2 accounts per IP at least. It can b...
by Canik
Sun Aug 06, 2017 2:12 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 57128

Re: Wish/priority/fix list

Whoaaa... I swear I just switched production from city walls to courthouse in two cities and both times it cleared my production... that needs fixed bbbaaaadddd. It was in game#4.
by Canik
Tue Aug 01, 2017 4:20 pm
Forum: Longturn
Topic: General tech (trading, leak, upkeep, loss) topic
Replies: 27
Views: 13997

Re: General tech (trading, leak, upkeep, loss) topic

Besides, there are several people who said they are not playing game 5 because there is no tech trade. I didn't hear anyone say that he isn't playing some game because ther *is* tech trade. This is the tie breaker for me and resulted in me voting pro-tech trade. I think more people right now want t...
by Canik
Fri Jul 28, 2017 1:51 pm
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 20554

Re: LongTurn game 6 for Freeciv-web

What do you mean by "free for all"? I mean a game that is every man for himself. Diplomacy disabled. Everyone is locked in war with everyone. Nations could still make unofficial agreements behind closed doors but it should reduce the size of alliances and make things as fair as possible f...
by Canik
Fri Jul 28, 2017 1:03 pm
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 20554

Re: LongTurn game 6 for Freeciv-web

Some good arguments there, Corbeau. Even with tech trading disabled lone nations have very low odds of winning. Really the only way to make things fair for isolationist nations would be to make free-for-all games. I guess I'll side with the pro-tech traders but I think a variety of game set-ups is b...
by Canik
Thu Jul 27, 2017 11:43 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 57128

Re: Wish/priority/fix list

Still rather new here so dunno if this has been discussed but.. The culture border cities get when they're first made seems a little much. From what I've seen so far you make a new city and the border that city creates goes so far you secure yourself enough room to build yet another city. It's not a...
by Canik
Thu Jul 27, 2017 11:30 pm
Forum: Longturn
Topic: LongTurn game 6 for Freeciv-web
Replies: 35
Views: 20554

Re: LongTurn game 6 for Freeciv-web

I was heavily in favor of tech trading initally but now that I've read about tech leakage I'm more neutral on the issue. I may even start to lean towards tech trade disabled (and tech leakage enabled) because it probably is more balanced but.. like Corbeau said before, I think we should still have s...