Search found 108 matches
- Wed Jun 13, 2018 11:11 am
- Forum: Art and tilesets
- Topic: Sextant-enHANSed: (I Made my own version of Sextant)
- Replies: 10
- Views: 13389
Re: Made my own version of Sextant
What changes/additions would I need to make to have my tileset be 2.6 compatible?
- Wed Jun 13, 2018 11:07 am
- Forum: Single player
- Topic: How do you deal with spies?
- Replies: 8
- Views: 8874
How do you deal with spies?
In my current game, British and Austrian spies are wandering around my territory blocking railroad tracks and bribing units. They bribed a unit in a fort that was guarding my main rail line and now that's British territory and I can't think how to fix that. Both nations are at peace with me, and I h...
- Mon Jun 11, 2018 12:10 am
- Forum: Art and tilesets
- Topic: Sextant-enHANSed: (I Made my own version of Sextant)
- Replies: 10
- Views: 13389
Re: Made my own version of Sextant
My biggest triumph was in getting Amplio2 cities to render on a 60x60 grid. Even once I got the orientation right, corners of adjacent cities were being drawn to the far left as well. I eventually declared in the cities.spec that the cities all have 32px "grid lines" between them and this ...
- Sun Jun 10, 2018 9:59 am
- Forum: Art and tilesets
- Topic: Sextant-enHANSed: (I Made my own version of Sextant)
- Replies: 10
- Views: 13389
Sextant-enHANSed: (I Made my own version of Sextant)
(Update Aug. 17th, 2018: Tileset is now available for download. Scroll to bottom of post.) I decided to play a game on the Europe 1900 map, but couldn't abide using an Isometric tileset on a map that was clearly rectilinear. This meant I needed to venture outside of the comfortable Amplio2 tileset ...
- Thu Jun 07, 2018 10:33 pm
- Forum: Community
- Topic: About the community
- Replies: 9
- Views: 23633
Re: About the community
On the topic of scenarios/campaigns, one of the genius moves that the Civ2 devs made back in the day was to include a playable WW2 scenario which let you just "jump into the action" and play around with modern units and techs. This let them show off the changes made and the new variety of ...
- Sun May 27, 2018 12:01 pm
- Forum: Wishlist
- Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
- Replies: 7
- Views: 7725
Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
I was checking out Civ2 again recently, and decided to revisit my fond memories of the WW2 scenario. It's a fun romp as the Axis, but it becomes quickly apparent that the Civ2 AI suuuucks. I then had an idea "What if I could play this scenario against the FreeCiv AI?" Do you know if there ...
- Mon Aug 22, 2016 10:44 pm
- Forum: Freeciv-web
- Topic: Unit Action Lag-Time - YIKES! - Unplayable "Five-one-thousand" delay per unit
- Replies: 16
- Views: 18572
Re: Unit Action Lag-Time - YIKES! - Unplayable "Five-one-thousand" delay per unit
I too have found that the lag time in processing orders increases as the game goes on. Saving and reloading cleared it up, but it started to slowly increase again as I kept playing. Even at the best of times though (and independent of the order-processing latency) the Web App is burning CPU cycles l...
- Mon Aug 22, 2016 10:29 pm
- Forum: Freeciv-web
- Topic: "Now you see them...Now you Don't" - The case of the missing resources
- Replies: 3
- Views: 5494
Re: "Now you see them...Now you Don't" - The case of the missing resources
I can confirm that I have experienced this bug as well.