Search found 362 matches
- Thu Aug 02, 2018 12:07 pm
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 95256
Re: Amplio graphics
May I ask for matrix with units names?
- Wed Aug 01, 2018 1:55 pm
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 95256
Re: Amplio graphics
Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit? What exactly is a problem? I'm happy with these new units, because most of them fits well into my advanced ruleset. For example, classic civ infantry have unclear progress path, I would like t...
- Wed Aug 01, 2018 10:04 am
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 135957
Re: RoundSquare tileset
Thanks for clarifications. I will try to keep production below 10 (maybe I should add -1 punishment effect if exceed 10 - it would hamper democracy, but equality hurts
- Tue Jul 31, 2018 9:04 pm
- Forum: Rulesets and modpacks
- Topic: how to define effects?
- Replies: 8
- Views: 6583
- Tue Jul 31, 2018 9:03 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 135957
Re: RoundSquare tileset
I have general question: what if certain tile production exceed 9, for example 10: did I get 10? and what is displayed in case of pip or standard numbers?
Clamped to 9?
I'm asking because want to know, how much my ruleset is messing with such display system.
Clamped to 9?
I'm asking because want to know, how much my ruleset is messing with such display system.
- Fri Jul 27, 2018 10:55 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 81317
Re: Corbeau's ruleset (2.5) - v1.0 released
Well, to conquer a moderately well fortified city, you'll need multiple long-range units, one or two attackers and one or two defensive units. That seems more expensive than, say, 3-4 defenders and 1 attacker... But attacking units can be supported by multiple city, while besieged city, if its supp...
- Thu Jul 26, 2018 10:06 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 81317
Re: Corbeau's ruleset (2.5) - v1.0 released
Also, you need to keep in mind that in this ruleset units are much more expensive to maintain so you probably won't be able to have a multitude of artillery-class units banging the same city. Honestly, I tested bombardment flag itself, applied for normal (LT) ruleset, without changed upkeep. I'm no...
- Thu Jul 26, 2018 10:00 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 135957
Re: RoundSquare tileset
This new trident tileset looks like chessboard, but it is what I expect from overhead trident set. If I would like to have realistic tileset, I would use isometric one.
- Thu Jul 19, 2018 10:15 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 81317
Re: Corbeau's ruleset (2.5) - v1.0 released
Idea of bombardment flat is awesome - in contrast to utterly straightforward standard civ tactics (use bunch of catapults/howitzers etc+some defending units and attack until empty), now at least 3 type of units are required - artillery to weaken defenders, infantry to protect artillery (and fresh in...
- Thu Jul 19, 2018 10:56 am
- Forum: Tech support
- Topic: worker got eaten by town
- Replies: 3
- Views: 3636
Re: worker got eaten by town
Disband require additional confirmation. And worker was initial without home.