Search found 3359 matches

by cazfi
Sat May 24, 2025 1:31 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 35
Views: 104335

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 24-May-25 (3.2.0-beta2+-250524), commit '4089e93113', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since 3.2.0-beta2: gitlog-3.2.0-beta2..4089e93113.log ...
by cazfi
Fri May 23, 2025 12:19 pm
Forum: Rulesets and modpacks
Topic: Requirements and Future Tech
Replies: 4
Views: 11388

Re: Requirements and Future Tech

Actually you should already be able to use MinTechs requirements for this effect, though it requires a bit more effort than a dedicated requirement type.
by cazfi
Thu May 22, 2025 11:42 am
Forum: Rulesets and modpacks
Topic: Requirements and Future Tech
Replies: 4
Views: 11388

Re: Requirements and Future Tech

No, they don't work as real techs enough for the Tech reqs code to handle them. But it's a good idea to somehow add support for them to the requirements system (not sure if we can extend Tech reqs code to handle them, or would this be a completely new requirement type)
by cazfi
Wed May 21, 2025 5:53 am
Forum: Tech support
Topic: horizontal drag-scrolling problem in research tab
Replies: 1
Views: 6172

Re: horizontal drag-scrolling problem in research tab

Which client? Which version?
by cazfi
Mon May 19, 2025 1:13 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 24
Views: 73648

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv-3.3 Windows (msys2) build with meson, from sources of 18-May-25 (3.2.92.11-alpha-250518), commit 'b0726cb550', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-3eeb22a18e..b...
by cazfi
Mon May 19, 2025 12:13 am
Forum: Rulesets and modpacks
Topic: Disbanding city - how is the supporting city of the new settler decided?
Replies: 5
Views: 8440

Re: Disbanding city - how is the supporting city of the new settler decided?

DTR wrote: Sun May 18, 2025 5:55 pmI might have found the reason, this calculation might be done based on something called real_distance
Yes, it is.
by cazfi
Sat May 17, 2025 11:07 pm
Forum: Rulesets and modpacks
Topic: Disbanding city - how is the supporting city of the new settler decided?
Replies: 5
Views: 8440

Re: Disbanding city - how is the supporting city of the new settler decided?

From the source code it seems like it should be the nearest city. Can you provide a savegame from which it's possible to reproduce a case where that's not true, for me to debug?
by cazfi
Sat May 17, 2025 4:17 pm
Forum: Tech support
Topic: Fast Unit Slide? How to slow down AI moves
Replies: 2
Views: 5876

Re: Fast Unit Slide? How to slow down AI moves

Game -> Options -> Local Client -> Graphics -> Unit movement animation time (milliseconds)
by cazfi
Wed May 14, 2025 11:24 pm
Forum: Tech support
Topic: icu-uc not found
Replies: 8
Views: 28695

Re: icu-uc not found

Does the Qt-client installer from https://www.freeciv.org/download.html work on your system? If not, then the problem is not any mistake you make in the build process.
What Windows version you have?