Search found 644 matches

by Ignatus
Wed Nov 29, 2017 6:45 pm
Forum: Rulesets and modpacks
Topic: Discussing civ2civ3 changes in 2.6
Replies: 6
Views: 8678

Triremes movement

I want triremes not be unable to travel by rivers diagonally but lose full turn movement points. See w:Trade route from the Varangians to the Greeks how portages actually worked in corresponding times. I can tell you a story about why it is important for the game. I played civ2civ3 at single 2.5.9 i...
by Ignatus
Wed Nov 29, 2017 6:34 pm
Forum: Rulesets and modpacks
Topic: Discussing civ2civ3 changes in 2.6
Replies: 6
Views: 8678

Discussing civ2civ3 changes in 2.6

I believe the ruleset is changed dramatically enough in the upcoming version that not only me wants to say something on it, so I open this topic.
by Ignatus
Fri Nov 24, 2017 10:11 am
Forum: Wishlist
Topic: Zeppelins
Replies: 10
Views: 10535

Re: Zeppelins

One of the first thing I wanted to add to Freeciv after playing game or two. My suggestions: 1. Cheap, early accessible air units. May be upgrade from Baloons. The Baloons might have 3/4 chance of random movement when not on Sentry or in city, no defence and dying if stuck over the sea. Zeppellins m...
by Ignatus
Mon Nov 06, 2017 12:18 pm
Forum: Wishlist
Topic: Make nuclear power plants dangerous
Replies: 0
Views: 2701

Make nuclear power plants dangerous

The NPPs allow players to get power and improve ecology. As power station developer IRL, I want some realism added here that it is done but for the cost of nuclear danger. Let the NPPs be firmer to destruction in disasters and city captures, but if it happens, they pollute the city and a trace of ti...