Search found 108 matches
- Fri Aug 03, 2018 6:33 pm
- Forum: Art and tilesets
- Topic: wonders for trident
- Replies: 2
- Views: 4006
Re: wonders for trident
Tilesets can specify the use of default graphics instead of providing their own. A sample of RoundSquare.tilespec for example: "RoundSquare/select.spec", "misc/flags.spec", "misc/shields.spec", "misc/cursors.spec", "RoundSquare/grid.spec", "Roun...
- Fri Aug 03, 2018 6:31 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 129519
Re: RoundSquare tileset
After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT. I'm not quite convinced with these pixels instead of numbers, but generally it looks fine. Maybe wall merlons (as it was in cov1) instead of these small, hard to noti...
- Fri Aug 03, 2018 1:14 am
- Forum: Wishlist
- Topic: "Reload Current Tileset"
- Replies: 4
- Views: 4164
Re: "Reload Current Tileset"
I didn't notice the "Reload Tileset" option that was grayed out! That's funny. Not only is this feature already in existance, but it was denied to me!
Any simple way to enable it in an otherwise normal 2.5.11 build?
Any simple way to enable it in an otherwise normal 2.5.11 build?
- Fri Aug 03, 2018 1:10 am
- Forum: Longturn
- Topic: Longturn graphic
- Replies: 10
- Views: 13876
Re: Longturn graphic
I submit alternate refined versions of your Trident boat graphics: units_LT.png The "Flagship" was clearly intended originally as a scaled-down version of the Amplio one, but ended up looking pretty janky in the final result. I morphed it into a sort of "stout warship" that looks...
- Thu Aug 02, 2018 6:15 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 129519
Re: RoundSquare tileset
Sorry, it is my fault of provoking off-topic. But aren't hexes a slightly rounded squares? ;) No! They are totally different shapes with different symmetries and geometries! Hexagons are much closer to circles than Squares are, so if I ever make a Hex tileset, you can expect it to feature circles a...
- Thu Aug 02, 2018 6:02 pm
- Forum: Wishlist
- Topic: "Reload Current Tileset"
- Replies: 4
- Views: 4164
"Reload Current Tileset"
Currently, when I'm making changes to the graphics of my tileset, in order to see the new changes to the graphics and judge how they appear in the context of a full game, I have to load a completely unrelated tileset before I can load the new version of mine to see the changes. Is there any way to m...
- Thu Aug 02, 2018 5:38 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 129519
Re: RoundSquare tileset
Your choice of a non-RoundSquare tileset to demonstrate the effect saddens me.
- Wed Aug 01, 2018 9:55 pm
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 17761
Re: What to do about micromanagement?
What they have done is taken a very conservative approach, and focused primarily on flexibility and moddability. The game development cycles have been slow because this project is done by volunteers contributing when they can. An open and collaborative development environment also contributes to the...
- Wed Aug 01, 2018 11:36 am
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 89272
Re: Amplio graphics
Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit?
- Wed Aug 01, 2018 11:34 am
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 129519
Re: RoundSquare tileset
How do people feel about the red-pips on the 1-food tiles? -Is it confusing? -Does it show "this tile costs 1 food surplus to work"? -Did you not really notice? -Would you prefer simple green-pips that just show the total food output rather than the surplus? It took me a lot of time to fi...