Search found 108 matches
- Fri Aug 10, 2018 11:42 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 86443
Re: Art wanted for showcasing game engine features (2.6+)
Those are pretty nice, XYZ. What are the black silhouettes for?
- Thu Aug 09, 2018 8:56 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 132649
Re: RoundSquare tileset
I'm not 100% sure what the emblem on the flag is supposed to represent (balance scales?), but it is nice and distinctive. Visible even against the flags of Spain and Catalunia. I can see it as a separate "thing" even when squinting, and it can't be confused with any other feature on the sc...
- Thu Aug 09, 2018 12:30 am
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 132649
Re: RoundSquare tileset
Having converted several otherwise productive hours of the day into tinkering with FreeCiv graphics, I present the following enhancements to the tileset: Better Occupancy Flags! https://i.imgur.com/6eXT2ny.png Optional Full-Food Yield Graphics! https://i.imgur.com/pZJ4Wy0.png To use these alternate ...
- Wed Aug 08, 2018 9:44 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 132649
Re: RoundSquare tileset
Consider it a feature request.Wahazar wrote:I know, but while other things are more clear now if compared to default trident, city occupancy is still illegible.Hans Lemurson wrote: The cities and their occupancy indicators are pure default Trident.
- Tue Aug 07, 2018 12:04 am
- Forum: Wishlist
- Topic: "Reload Current Tileset"
- Replies: 4
- Views: 4176
Re: "Reload Current Tileset"
Keeping a copy of a prior version around just to switch to it is more work and little benefit compared to just switching with an existing tileset.nef wrote:As a workaround would it not be possible to just create a second copy and switch back and forth?
- Sun Aug 05, 2018 9:04 am
- Forum: Multiplayer / Online gaming
- Topic: Want to Help Create a Better AI?
- Replies: 11
- Views: 34008
Re: Want to Help Create a Better AI?
I worked with them a year and a half ago. Most of the consultation on Civ strategy was finished by the end of Fall 2016.
- Sun Aug 05, 2018 1:28 am
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 17922
Re: What to do about micromanagement?
It is an opensource project, thus you have opportunity to make good ethical job adding patches discussed in this topic. Please submit it to https://github.com/freeciv/ It is not my duty. It is the duty of the maintainer, and the developers that originally wrote that code. This is the corollary of t...
- Sat Aug 04, 2018 8:47 am
- Forum: General discussion
- Topic: Poll: Which Ruleset(s) are you enjoying/using the most?
- Replies: 4
- Views: 5013
Re: Poll: Which Ruleset(s) are you enjoying/using the most?
What rulesets can the AI handle best?
- Sat Aug 04, 2018 8:43 am
- Forum: General discussion
- Topic: city setup destroyed when growing
- Replies: 17
- Views: 14280
Re: city setup destroyed when growing
I'm having the same problem. I'm trying to disband a city by using Migrants, but the moment city bilds one and shrinks, it automatically redistributes workers on tiles, produces extra food and grows IMMEDIATELY. (The ruleset has a smaller food storage) I have just had exactly this problem recently....
- Sat Aug 04, 2018 8:29 am
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 17922
Re: What to do about micromanagement?
This information leads me to the inescapable conclusion that Freeciv is garbage and its development team is incompetent. Freeciv has been in existence for over 20 years and it is nearly as primitive as Civilization II. There are 414 854 lines of code among “common”, “client” and “server” according ...