Search found 20 matches
- Tue Oct 15, 2013 4:21 am
- Forum: Art and tilesets
- Topic: Making a new scenario
- Replies: 7
- Views: 15850
Re: Making a new scenario
Aye. It seems the "t" must be followed by 4 digits to be acceptable to the save file parser. Although I have 256 lines in my map, while 650-670 error messages popped up.....
- Mon Oct 14, 2013 5:45 am
- Forum: Art and tilesets
- Topic: Making a new scenario
- Replies: 7
- Views: 15850
Re: Making a new scenario
*slaps forehead*
I finally noticed my syntax was off...instead of putting t0000=":::::::::::", I used t000=":::::::::::::". Derp de derp!
I finally noticed my syntax was off...instead of putting t0000=":::::::::::", I used t000=":::::::::::::". Derp de derp!
- Mon Oct 14, 2013 3:51 am
- Forum: Art and tilesets
- Topic: Making a new scenario
- Replies: 7
- Views: 15850
Re: Making a new scenario
I found those options to create a scenario...so I started a new game, set the map dimensions to 512 x 256, edited the scenario options, and saved it. Then I opened the saved scenario file*, copy/pasted my coastline over the original map, then tried to load it. The first red error message from the se...
- Sun Oct 13, 2013 8:29 am
- Forum: Art and tilesets
- Topic: Making a new scenario
- Replies: 7
- Views: 15850
Making a new scenario
I'm trying to start up a scenario...I generated a coastline and want to see it in action before I fine tune islands and paint terrain, so I added the scenario section and copied some bits from other scenarios, but I couldn't get the right magic words in the right order. :( Suggestions, please? If th...
- Fri Oct 11, 2013 7:31 am
- Forum: Wishlist
- Topic: v2.5 - Nationality conversion
- Replies: 0
- Views: 4747
v2.5 - Nationality conversion
I've often thought about creating my own civ-type game, but I don't have the programming proficiency...asides...I think citizens ought to convert faster/slower depending on the city's mood and presence of military units, also perhaps distance to nearby original nation's borders. ...Just throwing my ...
- Tue Oct 01, 2013 6:17 am
- Forum: Community
- Topic: HUGE earth map (500x250)
- Replies: 6
- Views: 18654
Re: HUGE earth map (500x250)
Cazfi: yup, you got it! Although I didn't know it was part of a modpack.
Arbogast: I let that game run until turn 205, it was taking about 7-8 minutes per turn...I'm going to try running 100 players while I sleep tonight.
Arbogast: I let that game run until turn 205, it was taking about 7-8 minutes per turn...I'm going to try running 100 players while I sleep tonight.
- Mon Sep 30, 2013 7:25 am
- Forum: Single player
- Topic: Some notes about the AI improvements in 2.4
- Replies: 1
- Views: 4099
Re: Some notes about the AI improvements in 2.4
The AI seems to play smallpox...lots of 4-6 size cities, close together (maybe I should fiddle with mincitydist), churning out units en masse. Whichever one grows fastest first, wins, all else being equal.
- Mon Sep 30, 2013 6:26 am
- Forum: Community
- Topic: HUGE earth map (500x250)
- Replies: 6
- Views: 18654
HUGE earth map (500x250)
I've been playing with the supplied Earth-based scenarios, running AI-games to see how they pan out. I've noticed the starting positions are....iffy. For the most part, nations start in their historical positions (except on the medium map). I assume the limitation is either in the nation definition ...
- Tue Sep 24, 2013 4:15 am
- Forum: Tech support
- Topic: mapimg colortest crash
- Replies: 2
- Views: 4269
Re: mapimg colortest crash
I don't think I have MagickWand, unless it came bundled with something else, or was pre-installed. I'm currently on Windows 7.
Also, after reading Marko's comments in the bug report, I turned off isometric topology, and the color test saved GIF, PNG, magick PPM, and non-magick PPM images.
Also, after reading Marko's comments in the bug report, I turned off isometric topology, and the color test saved GIF, PNG, magick PPM, and non-magick PPM images.
- Mon Sep 23, 2013 6:34 am
- Forum: Tech support
- Topic: mapimg colortest crash
- Replies: 2
- Views: 4269
mapimg colortest crash
I just started playing with the map image command. I made a couple manual images just fine. When I tried exploring the command line options, the server says "Lost connection to server (decoding error)!" when I run /mapimg colortest. Does this happen to anybody else?