Search found 578 matches
- Mon Feb 19, 2018 9:21 pm
- Forum: Art and tilesets
- Topic: Unnamed non-iso hex amplio tileset development
- Replies: 2
- Views: 3515
Unnamed non-iso hex amplio tileset development
So, this is something I've started working on a little here and there. So far, I've only got a first draft of terrain1. Also it needs a name, though I've been using a working name of Sextamplio. Essentially, it's two amplio2 tiles stacked on top of each other, plus another chopped in half and stuffe...
- Mon Feb 19, 2018 7:38 pm
- Forum: Multiplayer / Online gaming
- Topic: How often are people on these days?
- Replies: 3
- Views: 8237
Re: How to setup freeciv server
Hi I wanted to play with a friend on freeciv but we cant manage to start a server could somebody tell us how to do so(detailed instructions). If it's just a regular game (ie you're both playing at the same time): One of you start the Server program of the version you want to use. -Make sure you hav...
- Fri Feb 16, 2018 10:43 pm
- Forum: General discussion
- Topic: Two questions on Rulesets
- Replies: 7
- Views: 6095
Re: Two questions on Rulesets
In 2.5, you can only make them negate each other's effects in effects.ruleset. They'll still be buildable. Are you sure? I have this in my ruleset which I still haven't tested so I'm not sure if it really works as intended: reqs = { "type", "name", "range", "negat...
- Fri Feb 16, 2018 9:35 pm
- Forum: General discussion
- Topic: Two questions on Rulesets
- Replies: 7
- Views: 6095
Re: Two questions on Rulesets
Hey guys. Question. Or two. First. How do I conditionally disable buildings in a ruleset? for instance, forcing the player to pick between two different Wonders. Having one constructed disables the other for the player. Or something like that. I recall Oracle and Hanging Gardens being mutually excl...
- Thu Feb 15, 2018 10:54 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.6)
- Replies: 40
- Views: 56507
Re: Art required for freeciv proper (2.6)
FYI There's Feature #692596 touching amplio2 files and which I'm about to commit tomorrow. Please make sure you use it as a baseline for any amplio2 modifications so you don't override changes made by it. Oh drat. I do believe I forgot to make sure to do it to /ALL/ transparent pixels, but just don...
- Thu Feb 15, 2018 5:22 pm
- Forum: Wishlist
- Topic: my list of feature requests
- Replies: 11
- Views: 7586
Re: my list of feature requests
Very little power ? Do you think microwatts, if not picowatts, are enough to power a space ship holding 10,000 to 40,000 people ? Solar panels are useless if there is no sun (hence the word "solar"). Nuclear generators would make more sense. But, hey, the game has always been this way and...
- Thu Feb 15, 2018 1:57 pm
- Forum: Wishlist
- Topic: my list of feature requests
- Replies: 11
- Views: 7586
Re: my list of feature requests
About 8 years is not realistic, it's far too fast, realistically. And your former AI allies are trapped in an armistice for 15 turns, it's also far too fast for some all out war effort against your capital. Cheat sheet: https://vignette.wikia.nocookie.net/freeciv/images/9/93/Spaceship_mini.png/revi...
- Thu Feb 15, 2018 12:47 pm
- Forum: General discussion
- Topic: Your GTK UI Setup
- Replies: 15
- Views: 14089
Re: Your GTK UI Setup
AFAIK, GTK 2, 3, and 3.22 all have the same UI widgets. One minor difference, apart from the missing background discussed in another thread, GTK3 has the sidebar on the right. Apparently our examples are GTK2. Hmm. Mine is GTK3. So, I'm not sure what's going on. :P I know QT has an option to switch...
- Thu Feb 15, 2018 11:10 am
- Forum: General discussion
- Topic: Your GTK UI Setup
- Replies: 15
- Views: 14089
Re: Your GTK UI Setup
AFAIK, GTK 2, 3, and 3.22 all have the same UI widgets.Arbogast wrote:I like both UIs, but I prefer the one by dunnoob as it gives the largest view.
Can you guys mention which version of the GTK are they? Looks like GTK2.
- Wed Feb 14, 2018 8:49 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.6)
- Replies: 40
- Views: 56507
Re: Art required for freeciv proper (2.6)
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