Search found 327 matches
- Tue May 10, 2016 9:32 pm
- Forum: Art and tilesets
- Topic: Catfish TOT graphics - HELP!
- Replies: 12
- Views: 15379
Re: Catfish TOT graphics - HELP!
What should I open amplio2.tilespec with? Try wordpad , or convert the line-ends from "bare LF" to "CR+LF" with any tool supporting this, because notepad insists on CrLf. Freeciv can handle CrLf as well as bare LF. To start your experiments maybe try your units in a copy of ampl...
- Tue Apr 12, 2016 8:32 am
- Forum: Wishlist
- Topic: Limit movement on rails
- Replies: 7
- Views: 8706
Re: Limit movement on rails
Longer answer, classic has 3 move fragments. 1 is triple speed, 0 is unlimited. Experimental has 9 fragments, 1 for railway yields 9, various 3 are as in classic (3/9 is the same as 1/3), and 0 is for maglev. IIRC civ2civ3 has 6 fragments, 1 for railway yields 6, 0 for maglev infinite, various 2 are...
- Tue Apr 12, 2016 8:09 am
- Forum: Single player
- Topic: questions, plus
- Replies: 7
- Views: 8960
Re: questions, plus
Does it help or hurt to build a city on a resource tile? It depends on the ruleset, e.g., in the experimental ruleset all cities start as tiny 3x3 area (9 tiles iso, for hex it is simply radius 1 and 7 tiles). Rulesets typically upgrade 0-y-z to 1-y-z (minimally 1 food) and x-0-z to x-1-z (minimall...
- Tue Apr 12, 2016 7:53 am
- Forum: Freeciv-web
- Topic: Feedback on Freeciv-web wanted!
- Replies: 16
- Views: 15381
Re: Feedback on Freeciv-web wanted!
Your feedback on Freeciv-web is wanted The tutorial on the Wiki looks great. Otherwise I'm not tempted to test another online game with mobile broadband; I was on Illyriad for a year, after about two weeks my 5 GB per month plan at an acceptable speed was eaten up, the rest of the month at modem/GP...
Re: Vassals
I second this notion Add me. So far I give unnecessary cities to my AI allies (they always accept a donated city) OR convert them to settlers helping to build good captured cities OR convert the to settlers and then to workers (allowed in my rules) and then upgrade to engineers OR just kill them an...
- Thu Feb 25, 2016 7:26 pm
- Forum: General discussion
- Topic: Freeciv usage statistics for 2014/2015
- Replies: 32
- Views: 30710
Re: Freeciv usage statistics for 2014/2015
Is there some other place Windows users get their downloads? Until some bugs with the default installation directory and FREECIV_PATH are fixed I'd recommend to get the "portable apps" installation on Vista or later, and put it in a writable directory (outside of Program Files). In essenc...
- Mon Jan 18, 2016 5:15 pm
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 33374
Re: AI has many problems and needs to be improved
the yellow citizens are unhappy? Yes, it's what you get as H-C- U -A on the overview page with all cities, if you enable that column: Happy (green), Content (white), Unhappy (yellow), or Angry (red). If you also enable the E-S-T column (Entertainers - Scientists - Taxmen) with the specialists, thes...
- Thu Jan 14, 2016 6:29 pm
- Forum: Test Builds
- Topic: Windows testing
- Replies: 124
- Views: 207291
Re: Windows testing
New build from S2_6, approaching data file formats freeze Ruleset editor: can be started, but like the latest "stub" creating rulesets from scratch is too hard for me, I prefer tweaking classic with a dose of experimental and civ2civ3 in a text editor. GTK-2: works up to the game start sc...
- Thu Jan 14, 2016 3:44 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 86596
Re: Art wanted for showcasing game engine features (2.6+)
Unit conversion If you are looking for working 2.5 examples exploring some not yet used features without new artwork, I tested some stuff: Unit conversion settler to worker, as expected, and quite useful when I try to get rid of captured towns without any shift-B target for the "help build&quo...
- Thu Jan 14, 2016 2:39 pm
- Forum: Wishlist
- Topic: Island Map
- Replies: 3
- Views: 5786
Re: Island Map
So what I was wondering was if the map generator could have an option to create a map entirely of small islands. Say, large enough for 4 cities max. This way the players are forced to go along a path of maritime expansion. Good idea. When I can get away with it I populate "my" island, and...