Search found 29 matches

by ILoveLilyAllen
Sat Aug 30, 2014 7:04 am
Forum: Wishlist
Topic: Number of units selector in unit selection dialog
Replies: 4
Views: 5162

Number of units selector in unit selection dialog

Greetings I often have "muster points" for units, meaning I will move all nearby idle units onto the same tile and "Sentry" them until required. These muster points may contain many dozens of units. Currently I usually move all my units first, then return to the muster points. Ty...
by ILoveLilyAllen
Wed Aug 27, 2014 6:32 pm
Forum: Tech support
Topic: 2.5.0-beta1 city selection window scroll issue
Replies: 2
Views: 3507

Re: 2.5.0-beta1 city selection window scroll issue

Many thanks indeed. Now done. It allowed me to attached the save file which hopefully will help. I did search for bugtracker or equivalent (having used it in the past on other sites) but couldn't find it here. By the way it gave me a message <quote> Success: New item posted (bug #22535) file #21931 ...
by ILoveLilyAllen
Wed Aug 27, 2014 3:40 pm
Forum: Tech support
Topic: 2.5.0-beta1 city selection window scroll issue
Replies: 2
Views: 3507

2.5.0-beta1 city selection window scroll issue

Greetings I'm not sure whether this is the correct section to post bug reports, as I don't need any technical support :) Please redirect me if wrong! In a game with a large number of cities, within the "Cities" selection (F4) if you action such as press "Buy" often the window scr...
by ILoveLilyAllen
Sat Aug 09, 2014 6:18 pm
Forum: Single player
Topic: Tiles & Pixels
Replies: 6
Views: 6895

Re: Tiles & Pixels

Best not to think too hard about this, as many aspects of the spatial and temporal scale of Freeciv don't quite add up :) Absolutely agreed! :) But when we immerse ourselves into a gripping freeciv map I am sure that most of us imagine a correlation to the real world. For the scenario maps one can ...
by ILoveLilyAllen
Sat Aug 02, 2014 5:22 am
Forum: General discussion
Topic: Where best to search for "HowTo" (for client Lua scripting)?
Replies: 11
Views: 14567

Re: Where best to search for "HowTo" (for client Lua scripti

Ah, thank you once again. I didn't notice that line! Now I understand what you meant about typing in 'find_next_trade_route()'. Obviously the lua function code would need to be written anyway and presumably placed in one of the game files, but it seems that a much better/quicker/easier way (at least...
by ILoveLilyAllen
Fri Aug 01, 2014 5:43 pm
Forum: General discussion
Topic: Where best to search for "HowTo" (for client Lua scripting)?
Replies: 11
Views: 14567

Re: Where best to search for "HowTo"?

ILoveLilyAllen, the scripts I sent you normally work on the console also in the middle of game. I just wanted to start from the most simple example. There's no way to wire it up to a GUI button -- what I had in mind by "on-demand" was that you'd go to the console and type 'find_next_trade...
by ILoveLilyAllen
Fri Aug 01, 2014 3:37 pm
Forum: General discussion
Topic: Where best to search for "HowTo" (for client Lua scripting)?
Replies: 11
Views: 14567

Re: Where best to search for "HowTo"?

That's wonderful advice again thank you :) That tells me what to do if I start a new game. I would like to run a new script on a game which has already been created. if I am half-way through a turn and want to run a script at that point how do I do it? And JTN has been extremely helpful as well, tha...
by ILoveLilyAllen
Fri Aug 01, 2014 10:28 am
Forum: General discussion
Topic: Where best to search for "HowTo" (for client Lua scripting)?
Replies: 11
Views: 14567

Re: Where best to search for "HowTo"?

Marvellous, thank you so much.

Well that is simple: just put the code into the Lua console - no wonder there's no "HowTo"!

Just a small supplementary question if I may: how do you actually run the code please?
by ILoveLilyAllen
Thu Jul 31, 2014 2:03 pm
Forum: General discussion
Topic: Where best to search for "HowTo" (for client Lua scripting)?
Replies: 11
Views: 14567

Where best to search for "HowTo" (for client Lua scripting)?

Greetings All For a "toe in the water" I have an idea for creating some lua scripts for example to tell all my engineers to build a railway if they are on a tile which only has a road. Despite the valiant efforts and achievements of the wiki authors and knowledgeable forum contributors, be...