Search found 517 matches

by Alien Valkyrie
Thu Feb 21, 2013 4:59 pm
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 13375

Re: Need help with ruleset

I have already worked with root_req(in Freeciv 2.3.3, haven't testet 2.3.4 yet) and it's working great for different tech trees.
The idea with the Lua scripting seems great for other stuff, I'll just have to get into Lua again, and Freeciv scripting in general. Thanks for the ideas! :D
by Alien Valkyrie
Thu Feb 21, 2013 4:51 pm
Forum: Contribution
Topic: Can you help improve your favourite game? // GameLoss
Replies: 25
Views: 55989

Re: Can you help improve your favourite game? // GameLoss

I was just thinking about GameLoss-Civilwar-thing and came up with this: Maybe about half of the cities could join the player who killed the GameLoss unit, the other cities get to be controlled by allies of the dead player(if he has any), or become barbarian/pirate cities. This is just my idea though.
by Alien Valkyrie
Wed Feb 13, 2013 5:59 pm
Forum: Community
Topic: Sarilho1
Replies: 3
Views: 11646

Re: Sarilho1

Well then, welcome to this forum!
by Alien Valkyrie
Tue Feb 12, 2013 9:21 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 13375

Re: Need help with ruleset

It's just so that the different nations should start with completely different technologies, so global_init_techs won't help. Well, maybe I'll find some way to do it. Where there's a will, there's a way.
by Alien Valkyrie
Mon Feb 11, 2013 9:20 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 13375

Need help with ruleset

I didn't know where to put this, so I'm just posting it here: I'm creating a mod-like ruleset. However, I encountered a problem: I wanted to create different nations with different starting technologies, but it seems there's a maximum of 10 for the nation_*.init_techs option. Is it possible to incre...
by Alien Valkyrie
Mon Feb 11, 2013 9:03 am
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 63720

Re: Yep--too hard to beat!

Yeah, I usually play on Island-based maps(1 Player per Continent), so I don't even get in contact with the AI in the beginning. And as soon as they meet me, they offer a cease-fire, and when that's almost over, most of them accept peace, so I can buid up my empire without them doing anything. And th...
by Alien Valkyrie
Sun Feb 10, 2013 10:26 pm
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 63720

Re: Yep--too hard to beat!

Maybe you should describe how you play so others can tell you what to improve. All I can say is that I try to research Masonry first so I can build the Great Wall, then I research Map Making to get ships, and then Construction for the Aqueduct and try to get more Great Wonders fast. And I mostly win...