Sometimes I got stroked out description of some buildings in my ruleset, what can be reason?
Here is an an example:
Is it related to the lack of effect accompanied with such building (in such case, building is used to produce special units).
Search found 362 matches
- Sat Dec 29, 2018 1:29 pm
- Forum: Tech support
- Topic: strike out buildings text
- Replies: 3
- Views: 3279
- Thu Dec 27, 2018 1:30 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 247045
Re: [2.6] Augmented ruleset modpack
Thanks for testing. Generally AI is weak in case of every heavily changed ruleset. There are some AI bugs and flaws, for example in Despotism you can set 90% tax, and AI is doing that instead of go for science. I recommend to set about 10 AI players with different skill level, and increase tiles per...
- Mon Dec 24, 2018 3:01 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 247045
[2.6] Augmented ruleset modpack
I have a gift for you all, who want a challenging ruleset for long winter evenings: augmented ruleset together with additional graphics. This work is a continuations of advanced ruleset modpack and neolithic ruleset, these projects were combined together, rewritten to version 2.6 of freeciv and exte...
- Sun Dec 23, 2018 11:15 pm
- Forum: Tech support
- Topic: veteran lvl error
- Replies: 4
- Views: 3532
Re: veteran lvl error
Well, I tough that veteran raise chance 0 is enough, there was no "NoVeteran" flag indeed, I will fix it.
But it looks ambiguous and redundant for me.
But it looks ambiguous and redundant for me.
- Sun Dec 23, 2018 9:29 pm
- Forum: Tech support
- Topic: veteran lvl error
- Replies: 4
- Views: 3532
Re: veteran lvl error
Have you set vet.chance to 0 for the top level? Not sure I remember what do you mean "for the top level"... I have unit, which have: veteran_names = _("green") veteran_raise_chance = 0 veteran_work_raise_chance = 0 veteran_power_fact = 100 veteran_move_bonus = 0 but it can fight...
- Sun Dec 23, 2018 3:50 pm
- Forum: Tech support
- Topic: veteran lvl error
- Replies: 4
- Views: 3532
veteran lvl error
I got following messages in chat window: in utype_veteran_level() [../../../../common/unittype.c::1625]: assertion 'vsystem->levels > level' failed. in base_get_attack_power() [../../../../common/combat.c::436]: assertion 'vlevel != ((void *)0)' failed. I'm not reporting it, because I'm using custom...
- Sun Dec 23, 2018 2:03 pm
- Forum: General discussion
- Topic: Culture points
- Replies: 1
- Views: 2780
Culture points
How culture points are calculated?
Each turn cumulative from each building?
And once per event?
Each turn cumulative from each building?
And once per event?
- Wed Dec 19, 2018 12:26 pm
- Forum: Multiplayer / Online gaming
- Topic: How?
- Replies: 12
- Views: 24096
Re: How?
This error is not harmful AFAIK, probably you have outdated version of Windows, I have same error in WinXP.
I can't help with regular multiplayer games, they are too fast for me, I prefer longturn games
I can't help with regular multiplayer games, they are too fast for me, I prefer longturn games
- Tue Dec 18, 2018 10:03 pm
- Forum: Rulesets and modpacks
- Topic: Conversion from 2.5 to 2.6
- Replies: 7
- Views: 5461
Re: Conversion from 2.5 to 2.6
Bingo! Thank you!cazfi wrote: Maybe you are missing comma from the end of line 128, so the entry 'files' ends there (and it's expecting a new entry after it).
- Tue Dec 18, 2018 8:07 pm
- Forum: Rulesets and modpacks
- Topic: Conversion from 2.5 to 2.6
- Replies: 7
- Views: 5461
Re: Conversion from 2.5 to 2.6
I have big troubles to bring my custom tileset to work with version 2.6 (this tileset is required for my ruleset due to large number of new units and buildings). In version 2.5 all spec files were located in ruleset directory, I had special .tileset file which had read from these. In version 2.6, no...