Search found 362 matches

by Wahazar
Sat Dec 29, 2018 1:29 pm
Forum: Tech support
Topic: strike out buildings text
Replies: 3
Views: 3279

strike out buildings text

Sometimes I got stroked out description of some buildings in my ruleset, what can be reason?
Here is an an example:
glitch1.png
Is it related to the lack of effect accompanied with such building (in such case, building is used to produce special units).
by Wahazar
Thu Dec 27, 2018 1:30 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 247045

Re: [2.6] Augmented ruleset modpack

Thanks for testing. Generally AI is weak in case of every heavily changed ruleset. There are some AI bugs and flaws, for example in Despotism you can set 90% tax, and AI is doing that instead of go for science. I recommend to set about 10 AI players with different skill level, and increase tiles per...
by Wahazar
Mon Dec 24, 2018 3:01 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 247045

[2.6] Augmented ruleset modpack

I have a gift for you all, who want a challenging ruleset for long winter evenings: augmented ruleset together with additional graphics. This work is a continuations of advanced ruleset modpack and neolithic ruleset, these projects were combined together, rewritten to version 2.6 of freeciv and exte...
by Wahazar
Sun Dec 23, 2018 11:15 pm
Forum: Tech support
Topic: veteran lvl error
Replies: 4
Views: 3532

Re: veteran lvl error

Well, I tough that veteran raise chance 0 is enough, there was no "NoVeteran" flag indeed, I will fix it.
But it looks ambiguous and redundant for me.
by Wahazar
Sun Dec 23, 2018 9:29 pm
Forum: Tech support
Topic: veteran lvl error
Replies: 4
Views: 3532

Re: veteran lvl error

Have you set vet.chance to 0 for the top level? Not sure I remember what do you mean "for the top level"... I have unit, which have: veteran_names = _("green") veteran_raise_chance = 0 veteran_work_raise_chance = 0 veteran_power_fact = 100 veteran_move_bonus = 0 but it can fight...
by Wahazar
Sun Dec 23, 2018 3:50 pm
Forum: Tech support
Topic: veteran lvl error
Replies: 4
Views: 3532

veteran lvl error

I got following messages in chat window: in utype_veteran_level() [../../../../common/unittype.c::1625]: assertion 'vsystem->levels > level' failed. in base_get_attack_power() [../../../../common/combat.c::436]: assertion 'vlevel != ((void *)0)' failed. I'm not reporting it, because I'm using custom...
by Wahazar
Sun Dec 23, 2018 2:03 pm
Forum: General discussion
Topic: Culture points
Replies: 1
Views: 2780

Culture points

How culture points are calculated?
Each turn cumulative from each building?
And once per event?
by Wahazar
Wed Dec 19, 2018 12:26 pm
Forum: Multiplayer / Online gaming
Topic: How?
Replies: 12
Views: 24096

Re: How?

This error is not harmful AFAIK, probably you have outdated version of Windows, I have same error in WinXP.
I can't help with regular multiplayer games, they are too fast for me, I prefer longturn games :)
by Wahazar
Tue Dec 18, 2018 10:03 pm
Forum: Rulesets and modpacks
Topic: Conversion from 2.5 to 2.6
Replies: 7
Views: 5461

Re: Conversion from 2.5 to 2.6

cazfi wrote: Maybe you are missing comma from the end of line 128, so the entry 'files' ends there (and it's expecting a new entry after it).
Bingo! Thank you!
by Wahazar
Tue Dec 18, 2018 8:07 pm
Forum: Rulesets and modpacks
Topic: Conversion from 2.5 to 2.6
Replies: 7
Views: 5461

Re: Conversion from 2.5 to 2.6

I have big troubles to bring my custom tileset to work with version 2.6 (this tileset is required for my ruleset due to large number of new units and buildings). In version 2.5 all spec files were located in ruleset directory, I had special .tileset file which had read from these. In version 2.6, no...