Search found 472 matches
- Tue Oct 03, 2017 8:40 am
- Forum: Rulesets and modpacks
- Topic: 2.6 plans and installing (was More diverse governments)
- Replies: 15
- Views: 10570
Re: 2.6 plans and installing (was More diverse governments)
I will start preparing flatpak version, when 2.6r was released.
- Tue Oct 03, 2017 8:37 am
- Forum: Contribution
- Topic: What is holding you from contributing to freeciv?
- Replies: 14
- Views: 12738
Re: What is holding you from contributing to freeciv?
1. No skills in writing good looking code or with keep code clean 2. Small English skills 3. No knowledge with Freeciv internals, like iterators, specenum, bitvector, etc. In my opinion, there's should exist people with small C knowledge, which could edit code to make it looks better. Maybe I will h...
- Fri Sep 15, 2017 5:11 pm
- Forum: Rulesets and modpacks
- Topic: 2.6 plans and installing (was More diverse governments)
- Replies: 15
- Views: 10570
Re: 2.6 plans and installing
I've properly created flatpak package of Progress game, so maybe it's good idea to create flatpak package of Freeciv-2.6?
- Wed Sep 13, 2017 7:29 pm
- Forum: Rulesets and modpacks
- Topic: More diverse governments: social engineering Alpha Centauri style
- Replies: 9
- Views: 6299
Re: More diverse governments: social engineering Alpha Centauri style
You can use binary policies, where policies have only two or three values (for example -1, 0 and 1).
- Tue Aug 15, 2017 7:28 am
- Forum: General discussion
- Topic: Postęp game
- Replies: 90
- Views: 87143
Re: Postęp game
I introduced diplomacy points. Diplomacy points are used, when accepting diplomacy tready. Each clausule will costs some points for both side. Only Palace provides diplomacy points (10 points). I also introduces culture type. Diplomacy costs will be increased by difference of each culture type of tw...
- Wed Aug 02, 2017 9:28 am
- Forum: Rulesets and modpacks
- Topic: [Requirement Vector] Another unit on the same tile
- Replies: 0
- Views: 2876
[Requirement Vector] Another unit on the same tile
I wish to add possibility of checking scout unit are on the same tile to add move point bonus to units. It will be realistic. It there a way to handle this?
Maybe I will add check unit go to known terrain check in future.
Maybe I will add check unit go to known terrain check in future.
- Thu Jul 27, 2017 6:26 pm
- Forum: General discussion
- Topic: Postęp game
- Replies: 90
- Views: 87143
Re: Postęp game
I have done some changes in requirement vector handling. By now two new range are introduced: lua_event and OBJ(x), where X is a name of object given in type of lua_event requirement. Example could be very simple: reqs = { "type", "value", "range: "city_built(X)", ...
- Mon Jul 24, 2017 5:19 pm
- Forum: Tech support
- Topic: [Scripting][Lua] Checking custom type of variable.
- Replies: 2
- Views: 3093
Re: [Scripting][Lua] Checking custom type of variable.
Ok. I found solution for my problem, but never problem occurs. How to add a new universal(type in requirement list)?
- Mon Jul 24, 2017 9:09 am
- Forum: Tech support
- Topic: [Scripting][Lua] Checking custom type of variable.
- Replies: 2
- Views: 3093
[Scripting][Lua] Checking custom type of variable.
Is there possibility to check type of lua variable in lua or C code? Type in this case means City, Tech, Player, etc.
- Sun Jul 23, 2017 5:24 pm
- Forum: General discussion
- Topic: Postęp game
- Replies: 90
- Views: 87143
Re: Postęp game
I have done problem described in previous post.
I now must asks: how to translate lua type onto type, which can be understood by requirements system? That's biggest problem I now have.
I now must asks: how to translate lua type onto type, which can be understood by requirements system? That's biggest problem I now have.