Search found 2000 matches

by cazfi
Thu Sep 30, 2021 9:05 am
Forum: General discussion
Topic: Freeciv-2.6 lifetime
Replies: 7
Views: 254

Re: Freeciv-2.6 lifetime

wieder wrote:we would be running 2.6 games until the end of 2022

So if we were to release 2.6.7 summer 2022, it (client at least, if no server updates to a running game) would still be used by longturn people for about six months.
by cazfi
Thu Sep 30, 2021 8:59 am
Forum: General discussion
Topic: Upcoming 3.0.0-beta3
Replies: 3
Views: 277

Re: Upcoming 3.0.0-beta3

Also: I think that code-wise S3_0 is quite ready for the 3.0.0 release already, but we could use a contributor who could improve (in some cases create) various helptexts and descriptions. Current team has no native English speaker at all.
by cazfi
Wed Sep 29, 2021 5:02 pm
Forum: General discussion
Topic: Freeciv-2.6 lifetime
Replies: 7
Views: 254

Re: Freeciv-2.6 lifetime

With those earlier versions the final releases were made mostly for the benefit of longturn.net (don't know if they then actually used those releases, but they were the reason given for the releases anyway) as they were somewhat slow to adopt their servers to newer branches.
by cazfi
Wed Sep 29, 2021 6:25 am
Forum: General discussion
Topic: Development activity
Replies: 2
Views: 156

Re: Development activity

Anyone can challenge a patch by commenting it on its ticket at https://osdn.net/projects/freeciv/ticket/ To stay informed about the proposed patches, and other updates to the tickets, subscribe to https://lists.osdn.me/mailman/listinfo/freeciv-tickets Unfortunately we lacked such a mailing list for...
by cazfi
Wed Sep 29, 2021 4:40 am
Forum: General discussion
Topic: Freeciv-2.6 lifetime
Replies: 7
Views: 254

Freeciv-2.6 lifetime

There's certainly going to be freeciv-2.6.6 release, most likely around December/January with the goal of it making it to Ubuntu 22.04 LTS. I'm undecided what happens to freeciv-2.6 branch (S2_6) after that, and would like to hear your opinions for making the decision. Any potential 2.6.7 release wo...
by cazfi
Wed Sep 29, 2021 2:36 am
Forum: General discussion
Topic: Development activity
Replies: 2
Views: 156

Re: Development activity

Freeciv.org development is more open than the minimum required by open source licenses. Our development happens in a public repository - source for each and every revision of the project is available, not only source of the releases. Except certain emergency fixes our code changes are subject to a p...
by cazfi
Tue Sep 28, 2021 4:17 pm
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1159

Re: Playing campaigns

Molo_Parko wrote:nationset="all"

That's not the format to define server settings in a .sav. See patch for the british isles scenario in that ticket.
by cazfi
Tue Sep 28, 2021 2:41 pm
Forum: Contribution
Topic: Windows testing
Replies: 117
Views: 105441

Re: Windows testing

New Windows (msys1) snapshot build from freeciv-2.6 28-Sep-21 sources (2.6.5+-210928), commit '840581139a', available. It's available from http://files.freeciv.org/packages/windo ... snapshots/
by cazfi
Tue Sep 28, 2021 8:05 am
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1159

Re: Playing campaigns

Raised a ticket about the British isles problem: https://osdn.net/projects/freeciv/ticket/42939
by cazfi
Tue Sep 28, 2021 7:54 am
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1159

Re: Playing campaigns

Edit 3: The exact same thing happens with the British Isles scenario. It has 5 tribes configured with 5 start positions yet as I start the scenario, it shows 5 players as "random", then at turn zero the English are up against the South Koreans and whatnot. Weird. I looked at that, and the...