Search found 3106 matches
- Wed Mar 06, 2013 9:23 am
- Forum: Tech support
- Topic: Compiling freeciv-2.4.0-beta1 using MinGW
- Replies: 15
- Views: 20885
Re: Compiling freeciv-2.4.0-beta1 using MinGW
If you are using svn anyway, you may want to consider using head of stable 2.4 branch (S2_4) instead of beta1 tag. There's quite a number of bugs fixed since beta1 http://freeciv.wikia.com/wiki/NEWS-2.4.0-beta2
- Mon Mar 04, 2013 5:23 pm
- Forum: Tech support
- Topic: Compiling freeciv-2.4.0-beta1 using MinGW
- Replies: 15
- Views: 20885
Re: Compiling freeciv-2.4.0-beta1 using MinGW
Python should not be dependency when building from release tarball. Tarball should contain all those files python is needed to (re)generate. Have you copied files around or maybe some other way messed with file timestamps? That could cause it to think that some files are outdated, and should be rege...
- Thu Feb 28, 2013 5:12 pm
- Forum: Tech support
- Topic: Compiling freeciv-2.4.0-beta1 using MinGW
- Replies: 15
- Views: 20885
Re: Compiling freeciv-2.4.0-beta1 using MinGW
See bug #20095, fixed since beta1 was released.
- Thu Feb 28, 2013 10:08 am
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 71565
Re: Tileset for Alien World ruleset
Factions (Nations). These require flags of some sort, and probably separate symbols for units. There's also chance that these get replaced with something more sensible. Adventurers Galactic Sound (band) J&W Corporation Kindergarden Lunatic (sea barbarian nation) Madmen (land barbarian nation) Ma...
- Wed Feb 27, 2013 2:41 pm
- Forum: Art and tilesets
- Topic: Soundset for Alien World ruleset
- Replies: 0
- Views: 7038
Soundset for Alien World ruleset
Soundset equivalent of the "Tileset for Alien World ruleset" thread. See that thread for information what Alien World ruleset is about.
- Wed Feb 27, 2013 1:57 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 71565
Re: Tileset for Alien World ruleset
For the record: I've been testing with one tileset myself, but I cannot distribute that due to license terms of the gfx used. Those coming from civ2 modding should remember that we use pngs with alpha channel. You may want to take advantage of that. Civ2 had just one color (pink) reserved for what p...
- Tue Feb 26, 2013 2:57 pm
- Forum: Tech support
- Topic: Compiling freeciv-2.4.0-beta1 using MinGW
- Replies: 15
- Views: 20885
Re: Compiling freeciv-2.4.0-beta1 using MinGW
Give link to this thread at least. Config.log might help so attaching it is a good idea.Unknown wrote:What information should I specify while reporting a bug?
Should I attach config.log file?
- Tue Feb 26, 2013 12:56 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 71565
Re: Tileset for Alien World ruleset
Units Settlers (Earthly) Native Settlers (Native) Engineer (Earthly) Native Engineer (Native) Water Engineer (Amphibious) Star Marines (Earthly) Cyborgs (Earthly) Tank (Earthly) War Monster (Native) Crusher (Native) Cyber Alien (Native) Rex (Native) Paradropper (Native) Turtle Defender (Earthly) Ear...
- Tue Feb 26, 2013 12:24 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 71565
Re: Tileset for Alien World ruleset
I'll be listing here what the tileset needs. This first list is about terrains Terrains: Grassland Alien Forest Radiating Rocks Hills Thick Mountains Ocean Boiling Ocean Resources: Resources Alien Mine Huge Plant Thermal Vent Fish Glowing Rocks Bases Tower Force Fortress Antigrav Base Roads: Road Hi...
- Tue Feb 26, 2013 12:15 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 71565
Tileset for Alien World ruleset
As bug #20465 states, we have no tileset suitable for alien ruleset that's meant to be included in freeciv-2.6. I started development of Alien ruleset at the same time I were working on so called gen-movement subproject of freeciv. Idea of gen-movement was to remove strict classification of units to...