Search found 644 matches
- Mon Jun 13, 2022 3:32 pm
- Forum: Wishlist
- Topic: Unit Improvements
- Replies: 55
- Views: 21090
Re: Unit Improvements
So ok i play further and see enemy unit on river, so it's easy target but what!? It s unconcuerable?! Defense bonus on river? :/ So its create big stacks on map. I need make 3 units to kill one. defense strength = unit's "own" defense × river bonus × terrain bonus. So if the unit stays on...
- Mon Jun 13, 2022 11:53 am
- Forum: Wishlist
- Topic: Unit Improvements
- Replies: 55
- Views: 21090
Re: Unit Improvements
Also, is there a way to subtract hit points and movement from a unit in Lua? A way to check the diplomatic state between two nations would also be helpful. If you need it now , unit:move() is able to subtract move points, then you can teleport the unit back. Hit points don't have a kludge as handy,...
- Sat Jun 11, 2022 4:49 pm
- Forum: Wishlist
- Topic: Rivers, bridges
- Replies: 11
- Views: 1795
Re: Rives and bridges
That easy passage along is very strange. I understand on boat but on this river bonuses are huge. Ancient warrior OP like paratroops. We need to make tons of units against unit from river Probably that was done to ballance the trade and irrigation bonuses one gets from a river. That may be a huge i...
- Fri Jun 10, 2022 6:44 pm
- Forum: Wishlist
- Topic: Rivers, bridges
- Replies: 11
- Views: 1795
Re: Rives and bridges
I thought a while about obstacle extras, like Civ3+ rivers, that give bonuses or delays between tiles. Likely, there will be 4 extra slots "river.nw", "river.n", "river.ne" and "river.e", that will be placed on tile to mark that there is a river at correspondi...
- Wed Jun 08, 2022 12:27 pm
- Forum: Wishlist
- Topic: Icon improvements
- Replies: 3
- Views: 793
Re: Icon improvements
There have been horses resource originally. There was some long story about how they turned into bisons, I have seen code comments in rulesets but don't know the details.
- Sun Jun 05, 2022 5:02 pm
- Forum: Wishlist
- Topic: Unit Improvements
- Replies: 55
- Views: 21090
Re: Unit Improvements
Likely, one of the problems is that you write actor.kill() insto actor:kill("killed", killer).
- Sat Jun 04, 2022 5:33 pm
- Forum: Wishlist
- Topic: Unit Improvements
- Replies: 55
- Views: 21090
Re: Unit Improvements
I cant imagine that one warrior is killing 50 units legions. Finally one unit is killing one un it. Exception for charging cavarly or something like that. Best way is that unit vs unit dont need to die one side immadietaly. They just are fighting closely without conclusion. Actually, the "two ...
- Thu Jun 02, 2022 10:41 pm
- Forum: Wishlist
- Topic: Unit Improvements
- Replies: 55
- Views: 21090
Re: Unit Improvements
Battles are more interesting when arrows are flying, cavarly is charging, infranty makes a formartions, and cathapult or canon is hitting On morale to retreat or something like that Sorry, Freeciv was actually developed in many aspects like chess... Some of these effects are possibly better found i...
- Thu Jun 02, 2022 4:17 pm
- Forum: Wishlist
- Topic: Unit Improvements
- Replies: 55
- Views: 21090
Re: Unit Improvements
As for making unique units by using a tech requirement, I hadn't considered adding a branch to the tech tree. Is it possible to make a player's nation a requirement for researching a tech? My solution was to give an non-researchable tech to a nation and have a building that required it, upon which ...
Re: Prefers
Ranged battles (muskets, cannons), siege cities more improved ( by famine, a upcoming general). Well, you already can starve a city occupying all food tiles around, in certain rulesets defense depends on size, so it works! Some ranged attacks are possible in newer game version (bombardment and nuki...