Search found 644 matches

by Ignatus
Mon Jun 13, 2022 3:32 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21090

Re: Unit Improvements

So ok i play further and see enemy unit on river, so it's easy target but what!? It s unconcuerable?! Defense bonus on river? :/ So its create big stacks on map. I need make 3 units to kill one. defense strength = unit's "own" defense × river bonus × terrain bonus. So if the unit stays on...
by Ignatus
Mon Jun 13, 2022 11:53 am
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21090

Re: Unit Improvements

Also, is there a way to subtract hit points and movement from a unit in Lua? A way to check the diplomatic state between two nations would also be helpful. If you need it now , unit:move() is able to subtract move points, then you can teleport the unit back. Hit points don't have a kludge as handy,...
by Ignatus
Sat Jun 11, 2022 4:49 pm
Forum: Wishlist
Topic: Rivers, bridges
Replies: 11
Views: 1795

Re: Rives and bridges

That easy passage along is very strange. I understand on boat but on this river bonuses are huge. Ancient warrior OP like paratroops. We need to make tons of units against unit from river Probably that was done to ballance the trade and irrigation bonuses one gets from a river. That may be a huge i...
by Ignatus
Fri Jun 10, 2022 6:44 pm
Forum: Wishlist
Topic: Rivers, bridges
Replies: 11
Views: 1795

Re: Rives and bridges

I thought a while about obstacle extras, like Civ3+ rivers, that give bonuses or delays between tiles. Likely, there will be 4 extra slots "river.nw", "river.n", "river.ne" and "river.e", that will be placed on tile to mark that there is a river at correspondi...
by Ignatus
Wed Jun 08, 2022 12:27 pm
Forum: Wishlist
Topic: Icon improvements
Replies: 3
Views: 793

Re: Icon improvements

There have been horses resource originally. There was some long story about how they turned into bisons, I have seen code comments in rulesets but don't know the details.
by Ignatus
Sun Jun 05, 2022 5:02 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21090

Re: Unit Improvements

Likely, one of the problems is that you write actor.kill() insto actor:kill("killed", killer).
by Ignatus
Sat Jun 04, 2022 5:33 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21090

Re: Unit Improvements

I cant imagine that one warrior is killing 50 units legions. Finally one unit is killing one un it. Exception for charging cavarly or something like that. Best way is that unit vs unit dont need to die one side immadietaly. They just are fighting closely without conclusion. Actually, the "two ...
by Ignatus
Thu Jun 02, 2022 10:41 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21090

Re: Unit Improvements

Battles are more interesting when arrows are flying, cavarly is charging, infranty makes a formartions, and cathapult or canon is hitting On morale to retreat or something like that Sorry, Freeciv was actually developed in many aspects like chess... Some of these effects are possibly better found i...
by Ignatus
Thu Jun 02, 2022 4:17 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21090

Re: Unit Improvements

As for making unique units by using a tech requirement, I hadn't considered adding a branch to the tech tree. Is it possible to make a player's nation a requirement for researching a tech? My solution was to give an non-researchable tech to a nation and have a building that required it, upon which ...
by Ignatus
Sun May 29, 2022 5:46 pm
Forum: Wishlist
Topic: Prefers
Replies: 2
Views: 1196

Re: Prefers

Ranged battles (muskets, cannons), siege cities more improved ( by famine, a upcoming general). Well, you already can starve a city occupying all food tiles around, in certain rulesets defense depends on size, so it works! Some ranged attacks are possible in newer game version (bombardment and nuki...