Search found 85 matches
- Tue Apr 05, 2016 8:27 pm
- Forum: Single player
- Topic: questions, plus
- Replies: 7
- Views: 8859
questions, plus
1) Does it help or hurt to build a city on a resource tile? 2) I set the game up with 1800 by 1000 spaces and find that I have two to three AI players virtually next to me! ARGH! Is there way to get the players evenly spread out? 3) What computer language is the game programmed in? --- Suggestion: h...
- Wed Dec 23, 2015 9:08 am
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 5904
Re: Interesting math exercise
Try cutting the amount of food needed to get the next unit of population.louis94 wrote:Yup, and world population is zero in 4,000 BC. And I couldn't ever get 350 M inhabitants in the Europe scenario.
- Wed Dec 23, 2015 9:08 am
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 5904
Re: Interesting math exercise
Yeah, the calendar progression is a bit unrealistic. I mean, the amount of years per turn depends entirely on whether certain technologies have been discovered by any player in the world, so with one player researching that tech, all units on the map move faster, all cities produce stuff faster, al...
- Tue Dec 22, 2015 8:39 pm
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 5904
Interesting math exercise
If you take a settler unit at the start of the game and it can only move one space and if you use a world that is 400 spaces wide, then for an "earth" like ours that is 60 miles per space and you would ONLY be moving at 20+ FEET per day, for 315 days a year, for each of the 50 years of the...
- Tue Dec 22, 2015 12:54 am
- Forum: Single player
- Topic: question
- Replies: 2
- Views: 5024
Re: question
Another question: how does one edit the saved game files? I tried using Word[Im]Perfect and that didn't work (couldn't save it). Notepad didn't work either (that bombs out to the year 4000 vs 220AD).
- Mon Dec 21, 2015 3:25 am
- Forum: Single player
- Topic: question
- Replies: 2
- Views: 5024
question
Is it a good idea to build as many settlers as one can before the granary is built?
I was thinking that maxing out the number of cities might be a good idea.
I was thinking that maxing out the number of cities might be a good idea.
- Mon Dec 21, 2015 3:24 am
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 33152
Re: AI has many problems and needs to be improved
So, only the yellow citizens are unhappy?
I've seen the display; I'll double-check to see if I can enlarge the icons so I can see who is what.
I've seen the display; I'll double-check to see if I can enlarge the icons so I can see who is what.
- Sun Dec 20, 2015 7:21 pm
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 33152
Re: AI has many problems and needs to be improved
>In every screenshot you have shown about your food problem, there has been several entertainers in your city. So you need to work on your Happiness. Shouldn't there be entertainers in every city? Which figure is the entertainer? I've maxed out celebration and luxury and astill hve a problem with un...
scenario
I just finished reading Leach's, dated but authoritative, “Flintlock and Tomahawk” on King Philip's War. So, I'd like to make a scenario of that war using your game. What files would I need to edit to create a King Philip's War scenario? What programs would I need to do the editing? Could be quite s...
- Wed Dec 16, 2015 3:25 am
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 33152
Re: AI has many problems and needs to be improved
> if you can, settle on/next to a river, I do. No more than two away from a river which I irrigate. >Also switching to republic early helps a lot. I do that. >It brings more trade Haven't worked on that yet. >and cities that celebrate I've tried that and they still don't. Not sure what I'm doing wor...