Can units be upgraded in this ruleset?
If yes, put it into help? Also, automatic technical information about units would be helpful such as "capturable" etc.
Search found 1291 matches
- Sun May 07, 2017 10:17 pm
- Forum: Freeciv-web
- Topic: Upgrading units?
- Replies: 5
- Views: 6151
- Thu May 04, 2017 5:41 pm
- Forum: Freeciv-web
- Topic: LongTurn support in Freeciv-web
- Replies: 162
- Views: 108807
Re: LongTurn support in Freeciv-web
I don't know if this is a FCW issue or only related to Longturn. My capital is producing a settler. There are two production points from tiles, but the city overview says there are 3. If I change tiles to get 3 points of production, I get 5 production in the Overview screen. Ok, I assume that the ru...
- Thu May 04, 2017 3:34 pm
- Forum: Longturn
- Topic: Game 2 - testing game
- Replies: 10
- Views: 10095
Re: LTW-002 - testing game
Well, single-player will always be more popular than multiplayer because people like their safe environment.. for some reason... And it will absolutely and always be much more popular than LongTurn because LT requires a long-term commitment and you know people and long-term commitments ;) Simply, SP...
- Thu May 04, 2017 1:58 pm
- Forum: Longturn
- Topic: Game 2 - testing game
- Replies: 10
- Views: 10095
Game 2 - testing game
Current state of affairs:
250 players overall.
Turn 6
86 active in the last 2 turns
13 idle for 2 turns
18 idle for 3 turns
12 idle for 4 turns
58 idle for 5 turns
... which leaves 63 AIs, can't verify because I don't see them on nations list.
250 players overall.
Turn 6
86 active in the last 2 turns
13 idle for 2 turns
18 idle for 3 turns
12 idle for 4 turns
58 idle for 5 turns
... which leaves 63 AIs, can't verify because I don't see them on nations list.
- Thu May 04, 2017 1:52 pm
- Forum: Longturn
- Topic: Game 1 - testing game
- Replies: 19
- Views: 13963
Game 1 - testing game
This can be the official thread for the 150-player First LongTurn Web. Current state of affairs: 150 players overall Turn 10 33 active in two last turns 1 idle for 2 turns 3 idle for 3 turns 0 (zero) idle for 4 turns 11 idle for 5 turns 18 idle for 6 turns 13 idle for 7 turns 16 idle for 8 turns 12 ...
- Tue May 02, 2017 10:53 pm
- Forum: Freeciv-web
- Topic: Research visibility?
- Replies: 8
- Views: 6247
Re: Research visibility?
Ok, thanks.
- Tue May 02, 2017 5:59 am
- Forum: Freeciv-web
- Topic: LongTurn support in Freeciv-web
- Replies: 162
- Views: 108807
Re: LongTurn support in Freeciv-web
The 250 game:
(T2 - 02:28:50) methree : science rate 100 ???
(T4 - 02:29:47) methree : i m still on science rate 100
(T4 - 02:51:51) methree : its who builds city first , maybe border lines are too far for size 1 city
- Tue May 02, 2017 5:55 am
- Forum: Freeciv-web
- Topic: Research visibility?
- Replies: 8
- Views: 6247
Re: Research visibility?
You mean everything looks right at your end? Don't know. I'm running FF48, when I enter the game and enter Tech screen, there is no bottom (left-right) slider. That's about it. The right (up-down) slider is there. Full screen on/off makes no difference. I'll try opening other games and switching bro...
- Sun Apr 30, 2017 12:46 pm
- Forum: Freeciv-web
- Topic: Research visibility?
- Replies: 8
- Views: 6247
Re: Research visibility?
I had a glimpse of the bottom screen bar (the one moving image left-right), even managed to check further to the righ, but then it was gone.
- Fri Apr 28, 2017 9:02 pm
- Forum: Longturn
- Topic: LongTurn Game 2 for Freeciv-web
- Replies: 40
- Views: 30939
Re: LongTurn Game 2 for Freeciv-web
Andreas, I think you are overdoing it :) I think Freeciv-web could easily have enough user-demand to fill a game with 1000 players and 10k tiles I'm not sure why you think so. I just re-checked the first test game, the one with 150 players. True, it seems today (Turn 6) the last AI was taken over by...