Search found 158 matches
- Sat Oct 14, 2023 7:21 pm
- Forum: Contribution
- Topic: New terrain generator
- Replies: 11
- Views: 11433
Re: New terrain generator
You seems to want continents with room for many land-only cities? I would put it differently, as "I want enough land to have nearby enemies to crush quickly." :) But when building worlds, avoiding comparisons with Earth seems unlikely. At first glance over generated maps from Fc v2.6.4 an...
- Sat Oct 14, 2023 7:06 pm
- Forum: General discussion
- Topic: Freeciv Lua reference manual online - turn_begin
- Replies: 7
- Views: 6726
Freeciv Lua reference manual online - turn_begin
In regards to the Freeciv Lua reference manual at: http://freeciv.fandom.com/wiki/Lua_reference_manual The event "turn_begin" is shown as having been introduced in Freeciv 3, which is why I didn't use that and instead used "turn_started" since I run Freeciv 2.6.4, however when I ...
- Sat Oct 14, 2023 6:39 pm
- Forum: Contribution
- Topic: Collection of Scenarios
- Replies: 34
- Views: 68082
Re: Collection of Scenarios
Updated version (1.2) of Raiders Pass is posted / attached in prior post.
License "GPLv2+" is fine, or "public domain" is my usual position on anything I create.
License "GPLv2+" is fine, or "public domain" is my usual position on anything I create.
- Sat Oct 14, 2023 5:48 pm
- Forum: Contribution
- Topic: Collection of Scenarios
- Replies: 34
- Views: 68082
Re: Collection of Scenarios
Updated for Fc3: Raiders Pass 43x43=2k, 99% land, Classic, Flat, Lua, v1.1.sav ... is attached to this post. Doh! Make that v1.2... Changed barbTribe to _G.barbTribe for all uses. I assumed that I couldn't just add barbTribe=find.player(1) to the global vars section (vars=$$) since it can't find pla...
- Sat Oct 14, 2023 5:33 pm
- Forum: Contribution
- Topic: Collection of Scenarios
- Replies: 34
- Views: 68082
Re: Collection of Scenarios
Thank you for the feedback! Does Lua in Fc3 -know- that the error is generated? Could I add something like "if error then use the v3 command instead"? That wouldn't stop the error though, but would make the script better prepared for the death of the old usage in some future version of Fre...
- Sat Oct 14, 2023 3:50 pm
- Forum: Contribution
- Topic: Collection of Scenarios
- Replies: 34
- Views: 68082
Re: Collection of Scenarios
Pictures of the whole maps would give-away some surprises in a couple of the scenarios...
- Sat Oct 14, 2023 2:46 pm
- Forum: Wishlist
- Topic: More terrain types
- Replies: 11
- Views: 91223
Re: More terrain types
The "Desert Hill", "Forested Hill" and "Arctic Hill" would be functionally the same as a mountain? Movement cost is different though. Mountain is 010, same as desert, but can't be irrigated and doesn't produce trade when road is built (does get +1 productivity from rail...
- Sat Oct 14, 2023 12:00 am
- Forum: Contribution
- Topic: New terrain generator
- Replies: 11
- Views: 11433
Re: New terrain generator
Comparing 3 maps. The first is from the "Earth V2 Classic Large" scenario file. One is Freeciv 2.6.4 generated, the other is tergen generated. All 3 are the same size and dimensions, same number of total tiles, same topology, etc. I extracted all possible 5x5 tile areas and checked for qua...
- Fri Oct 13, 2023 3:00 pm
- Forum: Contribution
- Topic: New terrain generator
- Replies: 11
- Views: 11433
Re: New terrain generator
Well, as I said, it is good to have options. My "style" of gameplay vis a vis Freeciv is "vive la difference", which is to say some sort of fundamental difference between any map and the next to the extent that one must constantly modify one's strategy to overcome some situationa...
- Thu Oct 12, 2023 2:21 pm
- Forum: Contribution
- Topic: New terrain generator
- Replies: 11
- Views: 11433
Re: New terrain generator
Adding the sincosf worked. The (default) generated scenario is for v3 of Freeciv and not recognized by v2.6.4 (which I use.) I transferred the map over to a v2.6.4 file which is attached to this post. http://imgur.com/wvR7zyO.png By wispiness, I mean that the land areas tend to be narrow strips such...