Search found 27 matches

by drakeraider
Fri Dec 28, 2018 11:10 pm
Forum: Rulesets and modpacks
Topic: Ruleset Scripting
Replies: 12
Views: 10624

Re: Ruleset Scripting

Another quick question.
Do human players have their own Trait values or are those AI only?
by drakeraider
Fri Dec 07, 2018 5:07 am
Forum: Rulesets and modpacks
Topic: Ruleset Scripting
Replies: 12
Views: 10624

Re: Ruleset Scripting

Could I do it with the Civil War value instead of Culture? I'm hoping to replace the mechanic entirely in script anyway, so I may not need the variable. Would that be tracked across saves? Is it possible to keep the variable and still disable the effects of the default civil war mechanic?
by drakeraider
Sun Dec 02, 2018 4:28 pm
Forum: Rulesets and modpacks
Topic: Ruleset Scripting
Replies: 12
Views: 10624

Re: Ruleset Scripting

Alright. Last two questions for now. And one of these might be needing a workaround. First, I need to have the game ask you dialogue questions at certain junctures. Like during startup or at certain events or actions. Like Civ4's Events? I was wondering if I can do that with Lua. Second, can scripts...
by drakeraider
Sun Nov 18, 2018 7:12 pm
Forum: Wishlist
Topic: Multipass Map Generator
Replies: 0
Views: 3560

Multipass Map Generator

Okay, the first thing I love about the worlds in this kind of game is the exploration phase where you don't know what the world layout will be. The second is playing on really really huge maps. Now Freeciv's maps approaches really fall under two extremes. Dense stringy landmasses that are really div...
by drakeraider
Fri Nov 16, 2018 10:19 pm
Forum: Rulesets and modpacks
Topic: Ruleset Scripting
Replies: 12
Views: 10624

Re: Ruleset Scripting

Okay. Thanks for the guidance, Ignatius. Some other questions: Could I have Cities scripted to rebel at high anger? Like the Civil War mechanic but without requiring the loss of a palace. I found the create.player and some other necessary functions, but how would I have the game detect and execute t...
by drakeraider
Mon Nov 12, 2018 7:41 pm
Forum: Rulesets and modpacks
Topic: Ruleset Scripting
Replies: 12
Views: 10624

Ruleset Scripting

Three questions about the Lua script, as I'm having trouble with the primer. One: Would it be possible to generate huts or Barbarian units dynamically during the game? - Context: I want areas outside borders that players can't see periodically spawn individual units or add Hut extras. I can find the...
by drakeraider
Sun Nov 11, 2018 8:31 am
Forum: Art and tilesets
Topic: Ruleset specific Tilesets
Replies: 1
Views: 4356

Ruleset specific Tilesets

So how do I format/store tiles and units to have added graphics? For clarity. I'm working on a ruleset right now. And if I were to use, say, Griffonspade's unit extensions here http://forum.freeciv.org/f/viewtopic.php?f=12&t=254 How would I have these graphics accessible so that loading this rul...
by drakeraider
Tue Sep 25, 2018 3:15 am
Forum: Rulesets and modpacks
Topic: Purchase with Culture
Replies: 1
Views: 2536

Purchase with Culture

Is there a way I could make techs/buildings have a Culture Cost rather than a Bulbs or Shields one? It would play well with high level culture rulesets, of which I have some ideas to make work.
by drakeraider
Tue Feb 20, 2018 1:49 am
Forum: Art and tilesets
Topic: Unnamed non-iso hex amplio tileset development
Replies: 2
Views: 3428

Re: Unnamed non-iso hex amplio tileset development

Gorgeous. Dream come true for me.
by drakeraider
Sat Feb 17, 2018 4:13 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 80045

Re: Corbeau's ruleset (2.5) - v1.0 released

Oh, don't worry. I loaded it up with so many features that I'm terrified of the Test. And I slowed the game way down, so I'll have to use Editmode to test it properly. I cannot wait for Culture. But I seriously doubt this version will work for Longturn. It goes from -8000 to 16000. Starting with 20 ...