Search found 3102 matches

by cazfi
Tue Nov 08, 2016 3:11 pm
Forum: Freeciv-web
Topic: New savegame system for Freeciv-web
Replies: 29
Views: 25258

Re: New savegame system for Freeciv-web

Freeciv-proper has stable savegame formats for each version, and backward compatibility between these is guaranteed. Freeciv-2.6 will be able to load freeciv-2.5 saves, and freeciv-3.0 will be able to load freeciv-2.6 saves (as well as freeciv-2.5, freeciv-2.4, and freeciv-2.3 saves). Freeciv-web on...
by cazfi
Mon Nov 07, 2016 8:25 am
Forum: Freeciv-web
Topic: New savegame system for Freeciv-web
Replies: 29
Views: 25258

Re: New savegame system for Freeciv-web

As freeciv-web does not use stable freeciv savegame formats, between which conversions would work, but follows development version with frequent compatibility breaks, a year old savegame would be incompatible anyway.
by cazfi
Mon Nov 07, 2016 7:59 am
Forum: Art and tilesets
Topic: Freeciv-3.0 updates to tileset format
Replies: 8
Views: 20450

Re: Freeciv-3.0 updates to tileset format

Tilespec now has offset for "city size" sprites: patch #7946
by cazfi
Sun Nov 06, 2016 9:11 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 135341

Re: Changes in what a 3.0 ruleset can do

Rulesets that are part of freeciv distribution are kept in sync with the development. Rulesets available as modpacks are only occasionally compatible with current development.
by cazfi
Sun Nov 06, 2016 2:37 pm
Forum: Art and tilesets
Topic: Freeciv-3.0 updates to tileset format
Replies: 8
Views: 20450

Re: Freeciv-3.0 updates to tileset format

Tilespec now has offset for "selected unit" sprites: patch #7923
by cazfi
Sun Nov 06, 2016 2:20 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 135341

Re: Changes in what a 3.0 ruleset can do

uncivilizedplayer wrote:can 3.0 games be played yet?
If you are Windows user, your options for development snapshot builds are in http://forum.freeciv.org/f/viewtopic.php?f=14&t=5292 and http://forum.freeciv.org/f/viewtopic.php?f=9&t=1837
Otherwise you need to build it yourself.
by cazfi
Sun Nov 06, 2016 2:06 pm
Forum: General discussion
Topic: Crosser based freeciv-3.0 builds
Replies: 6
Views: 8697

Re: Crosser based freeciv-3.0 builds

There has been some progress to make nightly crosser based builds. Currently semidaily builds are uploaded to http://download.gna.org/freeciv/package ... semidaily/
by cazfi
Wed Nov 02, 2016 10:14 am
Forum: Test Builds
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 62
Views: 200768

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New build from r34309 available (2.92.99-dev+r34309). Since previous build, Qt-client installer has been added.

http://download.gna.org/freeciv/package ... ler_msys2/
by cazfi
Tue Nov 01, 2016 9:32 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 135341

Re: Changes in what a 3.0 ruleset can do

Attack_Bonus effect type: patch #7894

This effect type can be used to give attack bonus when specific player attacks. That was not possible with negative Defend_Bonus as its player requirements are about defending player.
by cazfi
Mon Oct 31, 2016 8:52 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 68707

Re: AmplioHexBig 2.6

I'm struggling with irrigation (and farmland) stuff. Why is extrastyle of those changed from "Cardinals" to "River"? Do they have delta to ocean like rivers do?